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Post by serenitycc on Jul 12, 2021 14:59:54 GMT -5
I´ve created a fullbody costume from a existing mesh by ea (the yeti costume), but whenever I put it in the game it has this massive glitch which I think it´s related to uv_1, even tho I made it blank just like the original one. Also both of the original and edited mesh have the glitch if I export it myself to the game. I´ll leave my files and some images cause im really lost and not thinking straight right now XD The files: drive.google.com/drive/folders/1_9oaYBDBjHcfkkd9Uew7oir1pbIzDD-P?usp=sharing
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Post by mauvemorn on Jul 12, 2021 15:28:42 GMT -5
Hi. While you absolutely should create a proper uv_1 map, this is caused by bones. You imported a 3d model affected by all those foot and head bones into a package of something that was not affected by them. You should clone something that is affected by the same bones like those mascot suits
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Post by serenitycc on Jul 13, 2021 2:08:35 GMT -5
Hi. While you absolutely should create a proper uv_1 map, this is caused by bones. You imported a 3d model affected by all those foot and head bones into a package of something that was not affected by them. You should clone something that is affected by the same bones like those mascot suits I think the error is probably about what you mentioned about packages... since I don't have much experience in the warehouse part, it would be hard for me to have thought about it, so, thank you very much for clarifying. About the uv_1, I just repeated the way the original costume was made, and i don't really need the costume to have morphs so that's fine I guess. Once again, tysm you´re awesome :-*! I´ll reply back if I manage to fix everything 💘
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Post by serenitycc on Jul 15, 2021 12:46:19 GMT -5
Hi. While you absolutely should create a proper uv_1 map, this is caused by bones. You imported a 3d model affected by all those foot and head bones into a package of something that was not affected by them. You should clone something that is affected by the same bones like those mascot suits I think the error is probably about what you mentioned about packages... since I don't have much experience in the warehouse part, it would be hard for me to have thought about it, so, thank you very much for clarifying. About the uv_1, I just repeated the way the original costume was made, and i don't really need the costume to have morphs so that's fine I guess. Once again, tysm you´re awesome :-*! I´ll reply back if I manage to fix everything 💘 I´m just replying again to tell that it worked. I´ve used the Mascot package for cloning/reference for weight transfer (i had to manually fix some vertices but its ok) and it worked! Thanks for the help mauvemorn
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