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Post by cazztregurtha on Jul 14, 2021 6:37:56 GMT -5
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Post by mauvemorn on Jul 14, 2021 13:32:56 GMT -5
Hi. You don't actually need to split your dress for the following reasons: - most dresses are slit at the bottom to tune these meshgroups to hide parts of tall boots that are above the ankles. This prevents them from clipping into the dress when the sim walks. Your dress has openings on the sides, right? So if the game will hide the upper half of the boots, you will actually see that that part is missing. - your dress is barely affected by foot bones, so it is safe to delete them. Deleting foot bones eliminates the possibility of severe distortions. So even if did not have those openings, you still could get away without splitting the mesh ( it is not tight enough for the boots to clip ) But I have a different issue with the dress. Is it meant to have transparency? If yes: the skirt uvs must be in the extra space for tops and bottoms where there is no skin. Where they are right now there will be skin. And all parts that are meant to be transparent have to be separated into a different meshgroup ( to assign a different shader to it ); If no: you should delete all parts of the legs that are covered. The uvs should go there. Bigger uvs = better quality. Do not scale uvs of the same garment independently because there will be differences in quality which is acceptable only if a specific element can use some extra definition ( buttons, zipper, lace ) or is partially hidden ( the geometry that covers holes, inner geometry )
Anyway, join all meshgroups into one, remove doubles, delete foot bones, normilize weights, change the cut number, clone a lingerie set, import the mesh there
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Post by cazztregurtha on Jul 16, 2021 9:35:09 GMT -5
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Post by mauvemorn on Jul 16, 2021 9:55:14 GMT -5
It seems that you transferred the uvs from legs, not a skirt, so it's best to re-do that, but it will not magically fix everything. This is the con of making dresses with folds like this. I would know bc I have a similar one and spent weeks manually editing weights. No maxis dress has any details (folds, buttons, bows, etc) in the "between-the-legs area" where the right vertex groups meet the lefts ones. The movement during walking is very sharp, whatever is in the gets stretched too much. You can try manually editing them so that they meet somewhere in the crease like i did
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Post by cazztregurtha on Jul 16, 2021 10:11:28 GMT -5
Amazing. This will save me a lot of heartache <3 thank you
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