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Post by mjalloh252 on Jul 21, 2021 3:04:07 GMT -5
I just finished merging all of my CC, I did a lot of trial and error to see how the studio worked and figured out the cap of how much you can merge is 2GB no matter the amount of cc, so I merged about 33 files and it was working fine, until I tried to open the game and it showed an incompatible mod error. I found out one of my merged packages was causing the issue since when I removed it the game worked. It's the same as the other merged packages and its only 1.96 GB not the biggest so I know that's not the issue. I tries to unmerge it so I could redo the merge but instead of unmerging I got an empty folder with nothing but the unmerged note file stating:
This folder contains the content of the merged package:
014.Merged.package
The original location of this package is:
C:\Users\ahamad\Documents\Electronic Arts\The Sims 4\Mods
The merged package contained 0 .package files.
Which doesn't make sense since there are 200 package files in there. And it let me unmerge it before multiple times. I even tried opening the merged package with Sims 4 Studio but it just loaded for forever and eventually crashed as 'Not Responding.' I've restarted my computer and restarted Sims 4 Studios, downloading and undownloading it. I don't have a backup of the merge and it has a lot of my CC in it! There are multiple threads of people with the same issue but I can't find a resolved one so I hope someone answers! Thank you in advance!
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Post by Fwecka (Lolabellesims) on Jul 23, 2021 5:55:55 GMT -5
Upload your file and I'll see if I can unmerge. If I can, then it's something on your end. Also, always keep backups of your files. What happened with you is exactly why this matters. It's a pain, I know--keeping copies uses up hard drive space--but worth it.
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Post by menaceman44 on Jul 23, 2021 10:05:40 GMT -5
I'll be honest and say that I have never understood the benefit of merging packages. The only time I have ever used it for my own work is when there are several parts that are required for the whole to work correctly so putting them in one file is easier, but generally it just makes updating and finding conflicts and broken CC so much more time consuming and difficult.
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Post by mauvemorn on Jul 23, 2021 10:11:24 GMT -5
I'll be honest and say that I have never understood the benefit of merging packages. The only time I have ever used it for my own work is when there are several parts that are required for the whole to work correctly so putting them in one file is easier, but generally it just makes updating and finding conflicts and broken CC so much more time consuming and difficult. Some say that it makes the games load faster. But this is not the best idea objectively bc patches break a lot of things, imagine having to re-do all of this every time….
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Post by Fwecka (Lolabellesims) on Jul 23, 2021 19:44:30 GMT -5
I got into the habit of merging in the Sims 3 days since Sims 3 is a 32-bit game and having a ton of custom content means the game will take forever to load. I always, always keep copies of the original files and I have my files divided into batches of no more than 200 files each. Each batch is in its own folder with a unique name. That way, if I've got a problem with one file in a merged file, I can easily remove the file that's problematic and remerge. I don't use every bit of custom content either. I have like 225 gigs, lol. I had to buy a second hard drive just to accommodate all the mods I have for all my games. I'm a digital hoarder.
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Post by menaceman44 on Jul 24, 2021 15:26:58 GMT -5
One of the best ways to speed up game loading, if you use a lot of mods, is to turn off the screen at startup that lists them all.
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