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Post by hannel on Jul 21, 2021 21:36:39 GMT -5
imgur.com/a/uimJifI have attached the photos in question in the link above. I have weird green lines in my hair. And my hair is uneven. The hairline is angled and bent somewhere. If you look at the picture, you will see what the problem is. I marked it with a red circle. My hair didn't seem to have a problem at Blender and Sims4 Studio. It was soft and smooth, and there were no strange green lines. I don't know what is the problem:( Please help me. If you need my hair file, I'll give it to you. I wrote based on a translator. English may be strange. I'm sorry.
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Post by mauvemorn on Jul 22, 2021 0:25:58 GMT -5
Hi. We would need to see the file to know for sure. The green line may be the uvs going outside of the space mean for hair or uv space borders. The distortions are probably weights
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Post by hannel on Jul 22, 2021 2:47:01 GMT -5
here is the file I don't know how to modify the weight so that my hair doesn't get distorted. Does my hair texture go outside the borders? I don't know what to do. Please help me:(
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Post by mauvemorn on Jul 22, 2021 5:42:18 GMT -5
Yeah, if you were to assign this image as a background, you'd see that the uvs are a bit outside of the area for hair
It is best to fix uv_1, weights and vertex paint. For uv_1: - click on the + icon next to rig in the outliner, make head_2 selectable (cursor), select it, in 3d view press Shift D, then Esc; - do the same for top; - select top.001, Shift-select head_2.001, join them with Ctrl J; - select head_2.001, switch to edit mode (TAB), disable Limit selection to visible, hold Ctrl to activate lasso selection, select the edge loop where the top meets the head, click Remove doubles and change Merge distance to 0,0001; - select your hair, add Data transfer modifier, re-transfer a uv_1 from head_2.001 with Nearest face interpolated;
Your mesh is weight painted the right way but you could smooth the transition between the spine vertex group and the head one.
( ignore the first part of the pic ) - Switch to Weight paint and enable Vertex selection masking for painting; - choose Smooth, choose All groups;
- you can spread the paint more by either adjusting Expand/Contract or Iterations;
As for the vertex paint, the hair tends to be vertex painted with 007f02 from the root to where the neck starts (kind of like how the head bone affects the head now), so you can do that as well
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Post by hannel on Jul 22, 2021 9:25:21 GMT -5
I finally fixed it!!! Thank you soooo much:) UV and weight were the problems! Thank you for your help again.
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