|
Post by mercuryfoam on Jul 22, 2021 4:12:11 GMT -5
Note: Hi I'm a noob and might not be using the right terms. I made a full length animation using a Melodine rig and only realised at the end that the left Hand IK bone isn't connected to the controller (circle). When I lift the character, the IK bone doesn't follow. It's not a problem if I was making poses, but I plan to make this a social interaction. I tried copying the animation to a brand new female rig but somehow copied over the detached ik too. Does anyone know how to connect the bone to the controller or have a tutorial? I was watching rig and bone parenting videos but maybe I was watching the wrong video. I downloaded the rig from here. Update: Turns out the rig I copied the anim to had the same problem so I fixed that first before copying over. All good now!
|
|
|
Post by mauvemorn on Jul 23, 2021 6:52:40 GMT -5
Hi. Could you please share your file? Are the accessories affected by the right bones? Do they have the armature modifier? Is the rig selected?
|
|
|
Post by mercuryfoam on Jul 24, 2021 23:39:25 GMT -5
Hi mauvemorn. I'm trying to fix the character rig and wasn't working with any accessories. I'm not sure how to answer the rest because I don't know what an armature modifier is. But I managed to get that black bone thingy moving by parenting it to the line under the model's feet. So it works now. Thanks! c:
|
|