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Post by LynxLord on Jul 23, 2021 12:23:28 GMT -5
I get this weird texture error when I try to use the texture and mesh of my clothes in S4S, and it looks similarly wonky in the game. I have sized this model appropriately for the child, so I'm not just re-using an adult-sized mesh, and everything looks fine in Blender. But the textures won't fit right. Here is my .package file in case anyone can figure out what's going on by looking at it, because I really can't. At this point I suspect something to do with uv_1, mainly because it's been the source of my previous issue with the weights not transferring correctly. As always, thank you ever so much for your eagerness to help and support!
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Post by mauvemorn on Jul 23, 2021 13:01:37 GMT -5
Hi. You clone an item made of multiple meshgroups and imported an item made of one. Only one meshgroup was replaced while the rest stayed. Split yours the same way or find a full-body item that is made of one. Also, you will have to restart the package either way, do not re-import in this one
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Post by LynxLord on Jul 23, 2021 13:15:49 GMT -5
Is there a way of telling how many groups an item is in S4S, or will I just have to use trial and error? I think I've found one that is only one group that I might be able to use though. Thank you for the quick reply!
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Post by mauvemorn on Jul 23, 2021 13:31:14 GMT -5
You can either export the blend or embed the resources( Tools - Modding - Embed externally referenced resources). If after embedding there is only 4 Geometry in the Warehouse tab, than the object has one meshgroup per lod
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