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Jul 31, 2021 14:49:44 GMT -5
Post by yyyyyyyyfffffffff on Jul 31, 2021 14:49:44 GMT -5
hi how can i cut an ea mirror in a shape of a fish i'm making a mirror in a shape of a fish and i'm stuck on how to transform the ea mirror in the shape of my mesh
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Jul 31, 2021 18:04:47 GMT -5
Post by yyyyyyyyfffffffff on Jul 31, 2021 18:04:47 GMT -5
picture :https://ibb.co/N6qwx78
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Aug 1, 2021 5:17:16 GMT -5
Post by yyyyyyyyfffffffff on Aug 1, 2021 5:17:16 GMT -5
any ideas friends ?
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Aug 1, 2021 8:19:25 GMT -5
Post by yyyyyyyyfffffffff on Aug 1, 2021 8:19:25 GMT -5
hope someone expert in object answer me
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Aug 1, 2021 8:57:54 GMT -5
Post by mauvemorn on Aug 1, 2021 8:57:54 GMT -5
Hi, if I understood you right, you want to re-shape the maxis mirror, both the reflective surface and the frame, to be like the fish-shaped one? But it would be easier to just replace the maxis meshes entirely. What exactly you need to do depends on what is going on in your scene at the moment but basically: - put the fish-shaped 3d model over the maxis mirror, join them to reset coordinates and the center point ( select the maxis mirror first, then your, then press Ctrl J, there are other ways of doing it but it will be faster like this ); - in edit mode select the original mirror and delete it; - for the frame to be on the inside, select the whole fish with A, press I. For the frame to be on the outside, select the whole fish, Select - Select boundary loops, press E, then S; - select the frame, then Solidify it to give thickness; - uv unwrap the frame; - separate the frame into a meshgroup, give it cut number 2, delete the original maxis frame; - you can duplicate the mirror itself, make it bigger and re-unwrap it using a shadow reference image. This will be your shadow. Change the cut number, delete the original shadow;
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Aug 1, 2021 9:14:54 GMT -5
Post by yyyyyyyyfffffffff on Aug 1, 2021 9:14:54 GMT -5
Hi,no i want just the reflective surface i mean "mirror glass "to be in shape of a fish like my mesh exactly
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Aug 1, 2021 9:22:03 GMT -5
Post by mauvemorn on Aug 1, 2021 9:22:03 GMT -5
Then just replace the glass, the shadow, delete the frame, clone a mirror that does not have a frame, import your blend there
Edit: There is no mirror that has no frame. You could delete all of the frame beside one polygon and hide it somewhere.
Or you could clone a painting, import your mesh there and change its tuning
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Aug 1, 2021 10:25:22 GMT -5
Post by yyyyyyyyfffffffff on Aug 1, 2021 10:25:22 GMT -5
hi,thanks for getting in touch,i didn't understand you well.what i want to do is reshaping the glass part "s4sstudio_mesh2" into the shape of my 3d mesh "the fish".so my sim can see him self on the fish mirror i have nothing to do with the mirror frame iwill just delete his verticle and join it with my 3d mesh i'm just stuck on the glass part how can i reshape it to be like a fish "fish mirror" is there any way to do this ? thank you very much
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Aug 1, 2021 11:33:49 GMT -5
Post by mauvemorn on Aug 1, 2021 11:33:49 GMT -5
I understood what you meant. A maxis mirror is just a 3d model like the fish-shaped plane that you created. You do not need to waste your time reshaping the maxis mirror, you can simply replace it with the fish-shaped model that you already made.
If you are going to import the blend in the same package, you cannot simply delete a meshgroup. If you will import a blend file that contains 2 meshgroups in the package that has 3 meshgroups, one of them will stay because there is nothing in the blend file to replace it. If you will import a mirror without the frame in the package, the frame will stay because there is nothing to replace it You can delete the frame from the blend file, but you should never delete meshgroups from the package!! It can corrupt the file
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Aug 1, 2021 12:04:36 GMT -5
Post by yyyyyyyyfffffffff on Aug 1, 2021 12:04:36 GMT -5
so i must delete the ea frame verticles then i join It with my 3d mesh then i save my blend file then import to s4s studio and the glass part of the mirror will be automaticlly replaced in the mesh?
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Aug 1, 2021 12:14:40 GMT -5
Post by mauvemorn on Aug 1, 2021 12:14:40 GMT -5
Nonono 1). Replace the maxis mirror with your fish; 2). Select the frame, in edit mode select any polygon on the frame, then click Ctrl I to invert selection, press Delete, choose Faces. You will be left with only one polygon. Still in edit mode, select this polygon and move it behind the mirror, you want to hide it. Explained here sims4studio.com/thread/4490/delete-hide-mesh-group-remove3). Edit the shadow 4). Import back into the package. The frame will be replaced by that hidden meshgroup
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Aug 2, 2021 7:49:30 GMT -5
Post by yyyyyyyyfffffffff on Aug 2, 2021 7:49:30 GMT -5
i didn't understand how can i replace the maxis mirror with my fish ? do i need to replace the whole mirror or the glass part ?
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Aug 2, 2021 7:50:29 GMT -5
Post by mauvemorn on Aug 2, 2021 7:50:29 GMT -5
Share the blend file please
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Aug 2, 2021 7:53:34 GMT -5
Post by yyyyyyyyfffffffff on Aug 2, 2021 7:53:34 GMT -5
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Aug 2, 2021 16:49:11 GMT -5
Post by mauvemorn on Aug 2, 2021 16:49:11 GMT -5
Here is an edited file. Please study everything about it and take into account everything that is different from the one that you sent. In the future, please always start by cloning a maxis item that looks similar to what you want to make and studying it. If you do not know how to recreate something about it, google for the tutorials first. Our explanations serve no purpose if you do not have the basic knowledge on the subject to understand them.
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