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Post by calciferflame on Aug 14, 2021 1:42:23 GMT -5
I’m making a trait, and it’s my first time. I was wondering if it would at all be possible to add an outfit change to a trait and if so, how would I go about doing that?
The idea was to have the occasional events trigger the outfit changes, if that was possible. That way it is a periodic event that is triggered at the same time as the moodlet. But I wasn’t sure what category outfit changes fell under, and how to attach that to it, etc.
Ideally I would want to do a random outfit change, but specific outfit categories (everyday, formal etc) suffices as well.
Apologies if this is a silly or obvious answer. My brain goes about learning in an abnormal way, so most tutorials don’t work for the way I process, so I’m randomly picking it up as I go along. I’m using Zerbu and Sims4Studio.
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Post by MizoreYukii on Aug 30, 2021 13:30:49 GMT -5
Do you still need help with this? You could add a trait that applies a commodity, and the commodity can count down (or up, depending your preference) and when it reaches a certain point it will trigger the moodlet and the moodlet can loot an interaction that changes the outfit (outfit changes being an interaction last I checked, might be able to loot it though but I've not looked into it).
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Post by calciferflame on Apr 12, 2022 14:20:00 GMT -5
Thank you so much!
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