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Post by zwhsims on Sept 15, 2021 18:23:29 GMT -5
I can see the edges of my mesh ingame (example shown below). why does this happen and how can I fix it? You can see the edges on the mustard bottle
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Post by Fwecka (Lolabellesims) on Sept 15, 2021 20:28:59 GMT -5
Probably it's how it's been UV mapped. Assuming there is only one seam on the ketchup and mustard bottles it would be better to put the seams in the back where they won't be seen. I'd have to look at your file to see what you did. Share your package, please.
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Post by zwhsims on Sept 15, 2021 22:04:58 GMT -5
Probably it's how it's been UV mapped. Assuming there is only one seam on the ketchup and mustard bottles it would be better to put the seams in the back where they won't be seen. I'd have to look at your file to see what you did. Share your package, please. here ya go! www.simfileshare.net/download/2732281/
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Post by Fwecka (Lolabellesims) on Sept 15, 2021 23:22:20 GMT -5
You've got the bottles divided up into four separate UV islands. Your salt and pepper shakers have been divided up into six separate UV islands. You'll always get sharp edges in your mesh wherever the edges of your UV islands are. If you go into solid shading in Blender and rotate around your mesh you'll see other sharp edges as well. Here's a screenshot showing how your UV islands are broken up: This may not be the most efficient way of doing things but here's what I'd do: First, in the UV editor, enable Keep UV and Edit Mode Mesh Selection in Sync. Now the UV islands will show without having to select anything in your mesh. Use B to border select all of the UV islands that belong to the round, main portion of one of the bottles. In the UV editor, press W then Remove Doubles. In the 3D window, you'll see that only the portion of the bottle you've selected has been "lit up." Press W and Remove Doubles in the 3D window, as well. Do the same for the other bottle. The salt and pepper shakers' UV are broken up, too, so do the same for them.
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Post by zwhsims on Sept 16, 2021 0:11:03 GMT -5
You've got the bottles divided up into four separate UV islands. Your salt and pepper shakers have been divided up into six separate UV islands. You'll always get sharp edges in your mesh wherever the edges of your UV islands are. If you go into solid shading in Blender and rotate around your mesh you'll see other sharp edges as well. Here's a screenshot showing how your UV islands are broken up: This may not be the most efficient way of doing things but here's what I'd do: First, in the UV editor, enable Keep UV and Edit Mode Mesh Selection in Sync. Now the UV islands will show without having to select anything in your mesh. Use B to border select all of the UV islands that belong to the round, main portion of one of the bottles. In the UV editor, press W then Remove Doubles. In the 3D window, you'll see that only the portion of the bottle you've selected has been "lit up." Press W and Remove Doubles in the 3D window, as well. Do the same for the other bottle. The salt and pepper shakers' UV are broken up, too, so do the same for them. This is my bad because I suck at explaining things, but I mean that you can physically see the diagonal and vertical lines in-game. You can see little black lines where the edges are on my mesh if that makes sense. For example, you can see a thin black N shape on my mustard bottle where the edges are, and they appear and disappear as you move the camera around.
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Post by qolygonal on Sept 16, 2021 0:54:10 GMT -5
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Post by S4Player on Sept 16, 2021 4:56:15 GMT -5
zwhsims The issue is your graphic card. I posted this a while ago in another thread explaining how you can solve your problem. I have this issue too on one of my PC's using NVIDIA Graphic Card, but I use this tool called nvidiaInspector to fix the Anitaliasing issue. Note that with each graphic card update the issue will return and you have to redo these steps: Once you downloaded the tool, open it and click where the blue arrow points to open the profile.
wh@zwhsims In the profile line type in: Sims 4 Click on Antialiasing fix dropdown menu and switch from off to on. Apply changes. - That's it.
Once you downloaded the rar package, unzip it. Inside the folder just right click the one .exe file nvidiaProfileInspector and open it with right-click Administrator rights. This .exe file will directly get you to the profile as shown in the last picture.
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