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Post by katarinamartian on Sept 17, 2021 19:30:27 GMT -5
I created a baby jumpsuit that covers the feet, and used a similar mesh, also without the feet. However, as much as I take off the feet view in Blender, and they don't show up there in Blender, when I import into Sims 4 Studio the feet are still there. Can someone please help me? what i need to modify?? Package
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Post by Fwecka (Lolabellesims) on Sept 17, 2021 20:08:26 GMT -5
Judging by the image, it looks like all you're doing is hiding the feet in the rig in Blender. That doesn't really get rid of the feet. You're just temporarily making them invisible--which is something that comes in handy if parts of your mesh are covering something up and are in the way--but the feet are still there. Normally, you should delete body parts that are covered by your mesh. Don't delete any of the rig's body parts. Instead, select S4Studio_Mesh_1, edit mode, then delete with X any parts covered by the outfit. It's easier to delete mesh parts via the UV editor. I wrote up some instructions here for another project. Take a look at step # 13. Basically, enable Keep UV and Edit Mode Mesh Selection in Sync in the UV editor and make sure you're in face select in both the UV editor and in the 3D window. In the UV editor, select the faces you need to delete, put your cursor in the 3D window, X, then Faces. Disable Keep UV and Edit Mode Mesh Selection in Sync afterward. You maaaaybe have to do something with ExcludePartFlags but I'm not sure of that. Edit: Just now downloaded your package and tried to export the LOD 0. Oof. It's got a lot of polygons. More than 59,000! This looks like a Marvelous Designer mesh, and MD meshes are always way too high-poly. When you model in MD, model in quads and keep your particle distance as high as possible. If you have body parts that you know you'll delete in Blender don't worry if they clip through. For now, you can reduce the polycount using the decimate modifier but decimate ruins the topology. In this case, the topology is already a wreck thanks to MD. Edit 2: Sorry for all the edits. I do this all the time, unfortunately. It took forever for your mesh to export from Studio. It finally did though and I looked at it in Blender. You did, in fact, delete the body parts, so if the feet are still showing you'll have to exclude them using the ExcludePartsFlag. I don't know how to do this but I think I could figure it out pretty quickly if you don't get help from anyone else. Never mind Edit 2. After researching, I'm not sure if excluding body parts is what you need to do. What I posted about MD and the polcount, yes, that's applicable to your situation.
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Post by katarinamartian on Sept 17, 2021 20:35:05 GMT -5
tks for your time Fwecka (Lolabellesims). I'll let the blend file here. You can see that has no legs/feet/arms under my mesh. I've nothing to delete because has nothing under it. I understand what you said about only hiding the feet, but this is only at the rig. And just like I'm hiding the feet, I'm hiding the "top" and "bottom" too, and they don't reappear when I import the mesh into s4s.
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Post by Fwecka (Lolabellesims) on Sept 17, 2021 21:25:07 GMT -5
tks for your time Fwecka (Lolabellesims) . I'll let the blend file here. You can see that has no legs/feet/arms under my mesh. I've nothing to delete because has nothing under it. I understand what you said about only hiding the feet, but this is only at the rig. And just like I'm hiding the feet, I'm hiding the "top" and "bottom" too, and they don't reappear when I import the mesh into s4s. Hiding things in Blender just hides them in Blender. That's all. It doesn't hide anything in Studio or in the game. Don't delete any of the rig's body parts as your model will not import into Studio if you delete them (I just tried it out of curiosity) and the rig is necessary for animation so it's important. Before joining the sim's body to your mesh, you should delete any body parts covered by your mesh. You did that already. But, here's what's weird. You're seeing the tops of the feet clipping through in Studio while I'm seeing only the soles of the feet. I'm seeing that in Blender, too. Then I downloaded and imported your new file (I had to decimate it because it made my computer lag horribly) and now I'm seeing the sides of the feet sticking out. I think you need to take your mesh into Blender, lower the polycount (important!), unhide the rig's feet, then adjust the feet of your mesh so that it covers the rig's feet, then save your file, and import into Studio. See if that helps. Test your file in the game too. I think the pajamas are already tuned to hide the feet in the game but I'm not sure.
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Post by mauvemorn on Sept 18, 2021 6:16:49 GMT -5
Hi. If your garment does not cover the feet fully, they will poke out in s4s and ts4. You need to exclude them. The effect will be visible only in-game. In s4s switch to the warehouse tab, select the first CAS part, type Excludepartflags in the search bar to the left, paste this 000000000000F100 in Excludepartflags field. This has to be done for all CAS parts As for your polycount, the main source of it are the buttons. They make up 80% of the whole polycount. Either do not use MD buttons or decimate them ( you can also use custom buttons in md). Also, your garment is vertex painted with the wrong color, it should be 00ff00.
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Post by katarinamartian on Sept 18, 2021 13:38:28 GMT -5
Thank you very much mauvemorn. I'll try what you said. I hate this high poly MD button, I love how they are, but they are irrationally heavy!! How can I use custom buttons in md? Has a way that I can add them to the program? You're right, I've forgotten to change the color at vertex paint. I've converted this outfit so many times that I totally forgot it. Thanks!!
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Post by mauvemorn on Sept 18, 2021 13:46:17 GMT -5
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Post by katarinamartian on Sept 18, 2021 16:38:27 GMT -5
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Post by Fwecka (Lolabellesims) on Sept 19, 2021 0:32:27 GMT -5
Did you have to change the ExcludePartsFlag? It seems weird to me that you'd have to do that. You'd think the pajamas were already tuned to hide the feet.
And what does 000000000000F100 correspond to? By that I mean what body parts are hidden? I'm trying to follow along but the ExcludePartsFlag is a bit confusing.
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Post by mauvemorn on Sept 19, 2021 3:44:08 GMT -5
They were not tuned to hide feet, they just covered them entirely. If there is nothing in ExcludePartsFlag, then nothing is tuned to b hidden
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Post by Fwecka (Lolabellesims) on Sept 19, 2021 21:13:58 GMT -5
Huh. I could have sworn there was something in the ExcludePartsFlag so I checked. It has 000000000000D106 listed. So, just because, I cloned lingerie and put that hex code in the ExcludePartFlag field. The result is that hats, necklaces, hair, bracelets (left and right), and shoes have been hidden. You'd think the lower body would be included but it isn't.
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Post by mauvemorn on Sept 20, 2021 4:28:34 GMT -5
Does it have the hood?
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Post by katarinamartian on Sept 20, 2021 15:53:55 GMT -5
Fwecka (Lolabellesims) I've changed the game mash to denim rompers because the pajama was hiding the hair. I also think that pajama should was already tuned to hide the feet, but apparently, it wasn't. Now I'm burning my head to make the normal. I really need a good tutorial. I've found two here at s4s that make it at photoshop and one from slyd that make it at blender, but I never make 2 meshed (detailed and dont). It's always a headache. Left arm is different from the rest of the top. I'll look for more tutos lol
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Post by Fwecka (Lolabellesims) on Sept 21, 2021 0:12:45 GMT -5
You can make your own custom ExcludePartFlags using this guide. It's a bit confusing but if I can figure it out, anyone can. It looks like you used the short overalls for your second attempt. This one likely won't work because it doesn't have foot bones and you need foot bones. It doesn't look like there's anything other than the Monster PJs that's base game that you can use. There are items from expansion packs but then your downloaders would have to have that expansion pack to use your item. Let me see if I can put together an ExcludePartFlags hex code that won't hide the hair. Hang on. Edit: To hide necklaces, bracelets, shoes, and hats, try 0000000000009104. To hide necklaces, bracelets, and shoes, try 000000000000D100.
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Post by katarinamartian on Oct 5, 2021 14:29:39 GMT -5
My mesh worked after mauvemorn tip to change Excludepartflags to 000000000000F100. Fwecka (Lolabellesims) thank you, I'll try to understand the tutorial you sent me, It's saved here and I need a clean head to figure it out because all this numbers are veeery confusing lol
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