|
Post by katarinamartian on Sept 20, 2021 21:56:20 GMT -5
Hi! Here I am again. I need some help. I want that the edges of the blouse's diamonds are embossed outwards. But I noticed that it's not exactly how I want it. In addition to not seeing the relief very clearly, I noticed that the left arm of the photo is out, while the body part and right arm are with the diamond edge inward. I did exactly the same process and in the dds file they are the same. Why is this happening? packageI want it like that: Can someone help me to understand why the normal is different in some parts of the outfit and how I make it more like the real image above? Thanks in advance.
|
|
|
Post by Fwecka (Lolabellesims) on Sept 20, 2021 23:10:22 GMT -5
How did you make your bump map? Did you bake it in Blender?
|
|
|
Post by mauvemorn on Sept 21, 2021 8:35:50 GMT -5
Hi. This depends on the orientation. See how in 3d both L are identical but their normal maps are different? That's because I flipped the second L's uv island along the horizontal axis. To fix it, you need to select the wrong part, in your case the left sleeve, and invert it on the red channel only( or alpha, if you already converted it)
|
|