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Post by bibirasta on Sept 22, 2021 10:40:39 GMT -5
Hi there. I'm trying to do dances for the SIMS 4, and I need to export the scene with the SIMS skeleton to Maya (I don't know if it is necessary to export everything else to make it work in the game, lights, mesh ... as I don't know, I exported everything), since I need to do retargeting and it has been impossible for me to do it in Blender, when I re-export it in .FBX and open it in Blender, I come across this: gyazo.com/b0eeb08ef148cfb6b8f1a5026e7f4f82 , maybe there is a correct way to import it to Blender? I also tried to upload it and test if it worked within the game, it seems that it works, but in an eternal loop, with the wrong axis: gyazo.com/bd8dafcea9d5596f1fdbafd6fba2373bAnd I think that the Pose By Pack does not work at all well for me, I think I did something wrong, I could be clicking forever and would continue opening the same window over and over again, chaining the dance without stopping, until I click on the "x" to close it, I don't know if this works like this or not, I'm completely new to this: / gyazo.com/dd9cb2ace6ea9c5b67f5c6e9dc0533e7 . I don't know if it is the correct way to make dances work (the Pose By Pack). I would also need to know the names of the main bones of the skeleton, I think I am not selecting the root well. Thanks in advance .
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