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Post by yyyyyyyyfffffffff on Sept 24, 2021 10:49:48 GMT -5
hi i made a white shelf which is good so i wanted to bake some shadow on it so i have baked an ambient occlusion and i have made a new layer in photoshop and i have filled it with a white color then i made it overlay so i saved it, the problem is the mesh appeared with a lot of shadows what i wanted is just small shadows between the edges so does anyone know how to fix this ? package
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Post by yyyyyyyyfffffffff on Sept 24, 2021 12:05:29 GMT -5
i also tried different layer styles and i played with the levels but nothing
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Post by mauvemorn on Sept 24, 2021 12:15:42 GMT -5
Hi. We need to see the blend file, not the package. The one where you baked the texture
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Post by yyyyyyyyfffffffff on Sept 24, 2021 12:23:57 GMT -5
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Post by mauvemorn on Sept 24, 2021 13:51:55 GMT -5
When you export the blend file from s4s, the scene is set up differently from the default blank scene. It is best if you always model and bake in the scene from s4s instead of starting from the empty scene so that you won't have to wonder why your result differs from what is in the tutorial - make sure ambient occlusion and energy are enabled. To make the bake result lighter, you can increase Energy to 2; - to make the bake result less noisy, increase samples to at least 50; - in the Bake menu, make sure to set Margin to at least 7; - also, when you unwrap meshes, set Margin to at least 15; - and right now, your uvs are not uniform, the parts of the mesh that are of the same size in 3d are of different sizes in 2d. This will lead to differences in quality, especially if you will use patterns Ass for dark areas, they will be dark no matter how you set up the scene in Blender because that is how ambient occlusion works. If you want to make a specific area much lighter, instead of overlaying it with white or vice versa, select it and adjust Levels (Adjustments -Levels)
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