|
Post by wartooths on Sept 28, 2021 18:57:03 GMT -5
Hey there. I finished this mesh recently and it looks fine in S4S. It feels like everything is in the right place, so I'm not sure why it's going haywire. Would someone be ok with fixing it for me? I'm scared to fiddle with weights (I know I'll absolutely muck it up way worse) and from what I've read I think it's a weight issue? Here's the item (dress) and the blend file. www.simfileshare.net/download/2748986/ - dress www.simfileshare.net/download/2748987/ - blend file I just want to make cute cottagecore dresses ;w;
|
|
|
Post by mauvemorn on Sept 29, 2021 2:19:37 GMT -5
Hi. This section of the forum is meant for helping someone fix the issue they encountered with s4s or the process of preparing cc for s4s, not fixing it for them.
The issue is caused by the choice of the maxis item to start a package from. The dress you cloned, yfBody_DressRuchedParty, is too short to be affected by skirt bones but your dress is long enough to have them. So by importing your dress in that package you introduced new bones. The solution is to clone a longer dress made out of three meshgroups like yours is.
Also, its best to delete all bone_bone_shape.00x and all rig.00x. Leave only the original rig.
|
|