Deleted
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Post by Deleted on Oct 3, 2021 9:40:25 GMT -5
Hello, I just started making custom content today so I am completely new at this. When I import a texture to my shirt in Sims 4 Studio, the top edge is pixelated and discolored and I'm not sure why because the texture isn't but it seems to stay this way regardless of how I edit it. It shows up this way in game as well. The model I'm using is just a base game dress with the bottom cut off and I'm using the base game dress's texture too. Please help
Thank you, sorry if this is a very simple issue
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Post by mauvemorn on Oct 3, 2021 13:22:24 GMT -5
Hi. This happens during the process of converting png to dds, which is what s4s does when you import your png image. Normally, we have no problem with that, but your case is different because that border is texture-based. Where the garment's texture ends, the skin starts, so your textures cannot have margins there.
Anyway, the solution is to work in dds so that s4s won't have to convert it and the pixelation does not happen
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Post by Deleted on Oct 3, 2021 13:54:37 GMT -5
Hi. This happens during the process of converting png to dds, which is what s4s does when you import your png image. Normally, we have no problem with that, but your case is different because that border is texture-based. Where the garment's texture ends, the skin starts, so your textures cannot have margins there. Anyway, the solution is to work in dds so that s4s won't have to convert it and the pixelation does not happen Thank you!! I appreciate the help.
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