Post by redmim on Oct 4, 2021 6:59:20 GMT -5
I've been making mic holder with mics, but the mic meshes are accessory. I just want to combine holder(obj)acc with mic(accessory)mesh
m.blog.naver.com/PostView.naver?isHttpsRedirect=true&blogId=juj4989&logNo=221385502026&view=img_1
here's the image of what i want to make.
And i also received this kind of error message from s4studio.
The Sims 4 Studio - Version 3.1.4.4
System.AggregateException: 하나 이상의 오류가 발생했습니다. ---> S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "<string>", line 14, in <module>
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 393, in save_lod
save_mesh(blender_mesh, m, new_mesh, geometry_state)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 332, in save_mesh
triangles = s4mesh_orig.get_triangles(old_state.state)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 317, in get_triangles
range(primitive_size)] for primitive_index in range(primitive_count)]
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 317, in <listcomp>
range(primitive_size)] for primitive_index in range(primitive_count)]
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 316, in <listcomp>
return [[self.index_buffer.buffer[start_index + (primitive_index * primitive_size) + i]-min_vertex for i in
IndexError: list index out of range
위치: S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
위치: S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig, String state)
위치: S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
위치: S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
위치: System.Threading.Tasks.Task.InnerInvoke()
위치: System.Threading.Tasks.Task.Execute()
--- 내부 예외 스택 추적의 끝 ---
---> (내부 예외 #0) S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "<string>", line 14, in <module>
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 393, in save_lod
save_mesh(blender_mesh, m, new_mesh, geometry_state)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 332, in save_mesh
triangles = s4mesh_orig.get_triangles(old_state.state)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 317, in get_triangles
range(primitive_size)] for primitive_index in range(primitive_count)]
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 317, in <listcomp>
range(primitive_size)] for primitive_index in range(primitive_count)]
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 316, in <listcomp>
return [[self.index_buffer.buffer[start_index + (primitive_index * primitive_size) + i]-min_vertex for i in
IndexError: list index out of range
위치: S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
위치: S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig, String state)
위치: S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
위치: S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
위치: System.Threading.Tasks.Task.InnerInvoke()
위치: System.Threading.Tasks.Task.Execute()<---
m.blog.naver.com/PostView.naver?isHttpsRedirect=true&blogId=juj4989&logNo=221385502026&view=img_1
here's the image of what i want to make.
And i also received this kind of error message from s4studio.
The Sims 4 Studio - Version 3.1.4.4
System.AggregateException: 하나 이상의 오류가 발생했습니다. ---> S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "<string>", line 14, in <module>
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 393, in save_lod
save_mesh(blender_mesh, m, new_mesh, geometry_state)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 332, in save_mesh
triangles = s4mesh_orig.get_triangles(old_state.state)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 317, in get_triangles
range(primitive_size)] for primitive_index in range(primitive_count)]
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 317, in <listcomp>
range(primitive_size)] for primitive_index in range(primitive_count)]
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 316, in <listcomp>
return [[self.index_buffer.buffer[start_index + (primitive_index * primitive_size) + i]-min_vertex for i in
IndexError: list index out of range
위치: S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
위치: S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig, String state)
위치: S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
위치: S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
위치: System.Threading.Tasks.Task.InnerInvoke()
위치: System.Threading.Tasks.Task.Execute()
--- 내부 예외 스택 추적의 끝 ---
---> (내부 예외 #0) S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "<string>", line 14, in <module>
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 393, in save_lod
save_mesh(blender_mesh, m, new_mesh, geometry_state)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 332, in save_mesh
triangles = s4mesh_orig.get_triangles(old_state.state)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 317, in get_triangles
range(primitive_size)] for primitive_index in range(primitive_count)]
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 317, in <listcomp>
range(primitive_size)] for primitive_index in range(primitive_count)]
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 316, in <listcomp>
return [[self.index_buffer.buffer[start_index + (primitive_index * primitive_size) + i]-min_vertex for i in
IndexError: list index out of range
위치: S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
위치: S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig, String state)
위치: S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
위치: S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
위치: System.Threading.Tasks.Task.InnerInvoke()
위치: System.Threading.Tasks.Task.Execute()<---