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Post by daamion on Oct 7, 2021 22:38:11 GMT -5
Hey! I was working on these pants which are transparent and after reading a tutorial i seen that you make multiple cuts so you're able to do the transperencys.. blah blah. But whenever i import my mesh into s4studio it doesn't work or it will only import the parts on cut geom 0000! BLEND FILEThank you guys in advance!
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Post by mauvemorn on Oct 8, 2021 4:57:07 GMT -5
Hi. Your problem is most likely caused by the fact that you are saving the blend in the version of blender that has no s4studio cas tools. This is also not the right way* of adding transparency but, in your case, there is really no need to do it that way. Your mesh is skin-tight, you can simply create a texture and project it on nude legs. Visually there will be no difference, but the process will be a lot more simple and the file size will be smaller. Export the diffuse textures of yfAcc_TightsFishnet or ymBottom_PantsStraightJeansRipped if it's not clear what I mean.
*The maxis pants are split in 3 meshgroups for each part to have its own Regiontype. This prevents clipping with tall boots. Besides region type, each of these meshgroups is affected by different bones. If whatever you replace them is affected by different bones, you or people using your cc will get distortions. If you were to do this properly, beside the original 3 meshgroups, your pants would need to have 3 more meshgroups for transparent parts. But, as I said, all of this is unnecessary because your pants are skin-tight. You can achieve transparency through texture, no need to change shaders.
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