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Post by candy4u on Oct 20, 2021 9:44:05 GMT -5
I made this mesh and it should work but it gets deformed in game. I used b__R_Hand__ separately, assined it to both mesh parts that I made simskin and simglass in studio, checked everything including weight paint, it's all red (set to 1).
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Post by mauvemorn on Oct 20, 2021 10:13:19 GMT -5
Hi. Vertex paint the mesh with black
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Post by candy4u on Oct 20, 2021 11:15:40 GMT -5
mauvemorn you saved me!!! it works! probably it's a very common mistake (rofl) I'm so happy it will help me to do more accessories and meshes
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Post by mauvemorn on Oct 20, 2021 13:56:25 GMT -5
Just so you know what's wrong: the mesh is either missing a proper uv_1 or/and is vertex painted with the wrong color. Both are responsible for morphing. The mesh was being affected by morphs it shouldn't be
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