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Post by 2cool4u on Oct 20, 2021 9:50:50 GMT -5
Sorry if this is the wrong place to post or if the answer already exists, but I couldn't find it. I've modified many meshes and textures without any issue before. Now I am trying to make a video series, and need to modify a mesh, but every time I try to import it, I get the following message: your mesh s4studio_mesh_1 has a vertex group 6F4629A58 that is not part of the mesh that you are replacing.
As a test, I simply exported the mesh, then tried importing it immediately after, and I still get the same message.
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Post by mauvemorn on Oct 20, 2021 10:12:24 GMT -5
Hi. Share the blend file please
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Post by 2cool4u on Oct 20, 2021 10:58:20 GMT -5
Hi. Share the blend file please
EDIT: There are actually 2 cars I want to edit. I added both package files to the link in case that helps.
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Post by mauvemorn on Oct 20, 2021 14:44:58 GMT -5
Ignore the underlined buttons. This is where the list of vertex groups is, you need to select s4studio_mesh_1 and delete one vertex group with that - button to the left. Then you need to double click on the remaining one and copy-paste transformBone. Do the same for s4studio_mesh_1.001 and s4studio_mesh_2 also, when objects go beyond 10k tris, shading issues appear, so its best to reduce the polycount
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Post by 2cool4u on Oct 20, 2021 18:15:53 GMT -5
Thank you sincerely for all the help, and so quickly too. It seems to have done the trick. Also, thank you for the information regarding the shading issues. I was wondering what was causing them.
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