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Post by muddy on Oct 20, 2021 9:22:32 GMT -5
Hi. Change the blender path in s4s settings to 2.78’s exe file. Then close 2.78 if it was open. Open the file with the mesh in 2.78, check if s4studio cas tools appeared. If yes, click on Save. The blend must be saved in a version of blender that has the plugin. If not, repeat the same process for 2.76. If you will make 2.78 work, delete other versions. If not, delete 2.7 and 2.78. Either way, delete 2.7 Hello, I had the same issue, followed your instructions and there is the same error again.
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Post by mauvemorn on Oct 20, 2021 10:15:56 GMT -5
muddywhat version of blender are you using? Do you have s4studio cas tools in the version of blender where the blend is being saved? What does the blender path look like?
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Post by muddy on Oct 20, 2021 10:58:58 GMT -5
muddy what version of blender are you using? Was 2.7, 2.78 after your instructions. Yes.
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Post by mauvemorn on Oct 20, 2021 11:08:40 GMT -5
muddyShare the blend file please Also, do you only have the blender icon in Games folder or the rest of blender files?
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Post by muddy on Oct 20, 2021 11:16:36 GMT -5
muddy Share the blend file please Also, do you only have the blender icon in Games folder or the rest of blender files? HereYes, the rest of blender files too.
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Post by mauvemorn on Oct 20, 2021 13:13:42 GMT -5
try the following:
- clone sculptTableFCRabbitCeramic, export the blend, open in 2.78, delete s4studio_mesh_0 and s4studio_mesh_1; - file - append - your initial blend - choose s4studio_mesh_0 and s4studio_mesh_2 only; - delete bone_bone_shape.001 and rig.001; - select s4studio_mesh_2 and change its cut number to 1; - save, import in sculptTableFCRabbitCeramic.
Will it import? Will you get the same error about the missing plugin?
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Post by muddy on Oct 20, 2021 22:51:38 GMT -5
try the following: - clone sculptTableFCRabbitCeramic, export the blend, open in 2.78, delete s4studio_mesh_0 and s4studio_mesh_1; - file - append - your initial blend - choose s4studio_mesh_ 0 and s4studio_mesh_ 2 only; - delete bone_bone_shape.001 and rig.001; - select s4studio_mesh_2 and change its cut number to 1; - save, import in sculptTableFCRabbitCeramic. Will it import? Will you get the same error about the missing plugin? Can't follow step 3 - nothing appends in step 2. I feel my blender is weird.
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Post by Fwecka (Lolabellesims) on Oct 21, 2021 1:13:20 GMT -5
To append: File > Append > navigate to your file > object > select the mesh (hold shift if there's more than one) > Append from Library. If an extra rig and/or bone_bone_shape gets appended delete them.
You have Blender installed on your E drive. I wonder if it's a permission thing. Can you run the Blender executable from its install folder? I ask because I had a problem with Word doc files that are on my D drive. None of them would open. Had to change the permissions. Does running Studio as an administrator help?
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Post by muddy on Oct 21, 2021 4:18:12 GMT -5
To append: File > Append > navigate to your file > object > select the mesh (hold shift if there's more than one) > Append from Library. If an extra rig and/or bone_bone_shape gets appended delete them. Thank you! I tried with "mesh" instead of "object". You have Blender installed on your E drive. I wonder if it's a permission thing. Can you run the Blender executable from its install folder? I ask because I had a problem with Word doc files that are on my D drive. None of them would open. Had to change the permissions. Does running Studio as an administrator help? I re-installed blender on C drive just in case. try the following: - clone sculptTableFCRabbitCeramic, export the blend, open in 2.78, delete s4studio_mesh_0 and s4studio_mesh_1; - file - append - your initial blend - choose s4studio_mesh_ 0 and s4studio_mesh_ 2 only; - delete bone_bone_shape.001 and rig.001; - select s4studio_mesh_2 and change its cut number to 1; - save, import in sculptTableFCRabbitCeramic. Will it import? Will you get the same error about the missing plugin? Everything works with the rabbit, no errors! But when I tried with my object, I got
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Post by mauvemorn on Oct 21, 2021 5:07:09 GMT -5
so was it a disk? You just need to delete that vertex group from that meshgroup (or probably need to clone something else, make sure the original has 3 meshgroups and is affected by that bone) this is where the vertex groups are, you need to select it and click on - button
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Post by muddy on Oct 21, 2021 5:42:58 GMT -5
No( You just need to delete that vertex group from that meshgroup (or probably need to clone something else, make sure the original has 3 meshgroups and is affected by that bone) this is where the vertex groups are, you need to select it and click on - button There is only one group I deleted it and got the same error again
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Post by mauvemorn on Oct 21, 2021 5:47:58 GMT -5
What object did you clone?
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Post by muddy on Oct 21, 2021 5:52:30 GMT -5
What object did you clone? The rabbit
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Post by mauvemorn on Oct 21, 2021 6:45:20 GMT -5
The rabbit has 2 meshgroups in the package while your original file has 3. You need to clone something that is made of the same number of meshgroups. Also, why do you need s4studio_mesh_1? These are the type of shadows that something on legs would have. Your object covers them completely so they serve no purpose. Just use the modified mesh, the one you succesfuly imported
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Post by muddy on Oct 21, 2021 22:22:04 GMT -5
The rabbit has 2 meshgroups in the package while your original file has 3. You need to clone something that is made of the same number of meshgroups. I cloned an end table with 3 meshgroups, but got this again But there is no any vertex group Also, why do you need s4studio_mesh_1? These are the type of shadows that something on legs would have. Your object covers them completely so they serve no purpose. Wasn't sure if I can delete it Just use the modified mesh, the one you succesfuly imported I feel I'm too stupid for this lol Thank you for your help!
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