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Post by midnightsky on Oct 23, 2021 7:37:05 GMT -5
So I wanne recolour one of the walls from cats and dogs but it doesn't show up correctly in sims 4 studio. This what the texture should obviously look like. But when I create a package the texture looks like this:
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Post by midnightsky on Oct 25, 2021 15:32:54 GMT -5
No solvement for this?
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Post by Fwecka (Lolabellesims) on Oct 26, 2021 1:24:27 GMT -5
Share your package file.
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Post by midnightsky on Oct 26, 2021 7:46:13 GMT -5
Here is the package fileI can create a new package and same thing happens. I can open the package file of someone else who also recoloured this wall and it also shows up like that.
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Post by qolygonal on Oct 26, 2021 8:22:48 GMT -5
1. Do you mean in the 3d viewport? Studio resizes any texture to the size of one tile. This is normal and doesn't affect how it looks in the game. Go to the Warehouse and check your textures. They should be square. 2. If the Autoresize Textures option is disabled, you import a texture and S4S still resizes it, then load your textures via the Warehouse.
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Post by midnightsky on Oct 27, 2021 14:46:39 GMT -5
My textures look exacly like I showed. And it also shows up like that in game.
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Post by qolygonal on Oct 27, 2021 16:05:49 GMT -5
I've checked your package in the game and it looks ok for all wall heights. Have you created a new one?
I can only assume that you cloned another wall and imported these textures. In this case, you need to copy the DiffuseUvScale value. If this isn't the case, check the Mods folder for copies of your wall package.
I dunno. When you export the texture, does it resize?
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Post by midnightsky on Oct 28, 2021 6:28:19 GMT -5
Yes I cloned another wall. Will have a look at the DiffuseUvScale.
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