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Post by archangelic on Nov 3, 2021 2:21:43 GMT -5
Sorry for you time lost , the moment i posted ( 1 min later ) i tried an other idea i saw in an other post in the forum and made it work ....
Sorry again <3
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Post by mehrlicht on Nov 3, 2021 3:33:55 GMT -5
Problem solved: It's a good new. If you have time, it would be kind from you to tell us how you solved your issue. Thank you in advance.
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Post by archangelic on Nov 3, 2021 13:14:09 GMT -5
Yeah sorry , So i had cloned ea mesh door Seeing glass doorsingle 1x1 , cause i wanted a glass door . That one has 8 meshes . Mesh 0 has 2 vertex groups : 1 transform bone ( to keep the frame still ) and one _bind_doorSwing_E_ to keep the door knob and the door holders to swing with the door . Because i didn't want all the meshes I used 0 to put the door knob so it will not be transparent ( cause all the other meshes that had the _bind_doorSwing_E_ they where making anything in there transparent ) the glass door on mesh 2 that had the _bind_doorSwing_E_ and the frame on mesh 5 that had transform bone ( frame 6 and 7 have empty vertex groups ) . The problem thought was that my door knob did not swing with my door so i copied ea's original mesh 0 transferred the weights from that to my mesh 0 and vou a la , solid door knob that was swinging with the door :D . Was annoying that i found the solution 1 minute after i posted while i was searching for 3 days in a row ! There are the files : PackageBlender
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Post by mehrlicht on Nov 4, 2021 3:27:34 GMT -5
Thank you so much for explaining. It's a very precious help for people who are new to meshing. Congrats for your door.
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Post by archangelic on Nov 5, 2021 14:18:15 GMT -5
Yeah no problem i just forgot to explain since i get lost in numbers :P .
Thank you it looks amazing with the texture i added :P
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