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Post by gramssims on Nov 3, 2021 4:48:09 GMT -5
So, i made an hair with metallic texture, but i think it looks messy with game shadows. is it possible to making the diffuse looks more "flat"? how it is: How i want it looks:
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Post by Fwecka (Lolabellesims) on Nov 7, 2021 9:46:30 GMT -5
Not sure what you mean. You want more shine? Or do you want the diffuse to be brighter? Share your package file so that someone can look at your textures and mesh.
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Post by mauvemorn on Nov 7, 2021 9:53:35 GMT -5
You could play with the emission map or with the specular but it will not look the same it does in blender no matter what. There's no point in looking at the files tbh
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Post by Fwecka (Lolabellesims) on Nov 7, 2021 10:08:08 GMT -5
You could play with the emission map or with the specular but it will not look the same it does in blender no matter what. There's no point in looking at the files tbh Possibly, something could be done. I'd like to see the files, myself. I'd like to see how the mesh has been constructed, just to satisfy my curiosity. The mesh is cool looking. I want to see how it was made.
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