|
Post by SpinningPlumbobs on Nov 9, 2021 3:54:52 GMT -5
Hello! I'm trying to create a flying animation that takes the actor sim high in the air and it looks perfect in blender, but when I test it in game, the sim flattens when they reach a certain height. I'm not sure whether or not there's a defined range limit for animations, but does anyone know if there's a fix for this?
|
|
|
Post by MizoreYukii on Nov 9, 2021 14:13:48 GMT -5
Pancake thinks that if sims go too high up, it causes them to be seen as offscreen and is what is causing this bug. He recommends you try using a snap event for when they fly.
|
|
|
Post by SpinningPlumbobs on Nov 9, 2021 17:51:59 GMT -5
Pancake thinks that if sims go too high up, it causes them to be seen as offscreen and is what is causing this bug. He recommends you try using a snap event for when they fly. Thanks for the reply! That definitely sounds plausible. I'm familiar with events for clips, but I've never actually created a snap event, so what exactly do I need to do?
|
|
|
Post by MizoreYukii on Nov 9, 2021 19:24:53 GMT -5
Pancake thinks that if sims go too high up, it causes them to be seen as offscreen and is what is causing this bug. He recommends you try using a snap event for when they fly. Thanks for the reply! That definitely sounds plausible. I'm familiar with events for clips, but I've never actually created a snap event, so what exactly do I need to do? I'm not very familiar with them as I've only altered an existing one and it still didn't come out right, but that's because my situation was unique. If you haven't already (I remember you saying you would but not sure if you did), I recommend joining my server Creator Musings and asking in the Pose/Animation section, Panda or Pancake should be able to help as I know they've made several snap events in their time.
|
|