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Post by SpinningPlumbobs on Nov 9, 2021 23:14:24 GMT -5
I'm trying to create an animated object based on the fairy familiar and everything looks fine in blender, the object faces forward and animates perfectly, but when it's imported into S4S, the object faces to the right. I can't figure out why this random rotation is happening. Does anyone know what might be causing this?
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Post by Fwecka (Lolabellesims) on Nov 11, 2021 4:19:07 GMT -5
I don't think it is sideways. See that little box in the corner of Studio's viewer window? For me, the box says R when an item or sim is facing front. You can rotate around in Studio with the right mouse button. You may already know that; I'm only mentioning it in case you're an absolute beginner.
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Post by SpinningPlumbobs on Nov 11, 2021 22:21:06 GMT -5
I don't think it is sideways. See that little box in the corner of Studio's viewer window? For me, the box says R when an item or sim is facing front. You can rotate around in Studio with the right mouse button. You may already know that; I'm only mentioning it in case you're an absolute beginner. Thanks for the reply! You're right, it actually was facing forward in S4S. I guess I just assumed it was turned because it would be turned to the side when placed in the game. Nevertheless, I just recreated the object from scratch and now it looks right.
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