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Post by tmmeraas on Nov 11, 2021 13:13:45 GMT -5
Hi everyone, I have been making CC for a while now and have only encountered this once before, and I decided to scrap the project. This time, I'm hoping someone could give me their input. I completed some toddler sweatpants and they look perfect on my end/act completely normal in game. However, one of the people who test my CC is having what looks to be weight issues in the right ankle. I've attached the picture they sent me. This only happens in game for them and not in CAS, and it happens with no other custom content installed (so it is not a conflict). They have their graphics settings at ultra/highest (as do I). I have tried redoing the UV_1 and also redoing the weight transfers with different references and it has not fixed the issue for them, and it still does not behave like this in my game. I have manually checked the weights in blender and nothing seems unusual. I use blender 2.70 and blender 2.79, and the most current version of sims4studio. I'll attach the .blend and .package files below, but I would love it if someone could tell me what causes this issue/why it only happens in some games. It is very difficult for me to try to fix it when it doesn't appear with any issues in my own game. I've uploaded the files to simsfileshare here
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Post by mauvemorn on Nov 11, 2021 13:55:03 GMT -5
Hi. This is caused by foot bones. You cloned an item that is not affected by them and replaced it with something that is. Since they affect a very small area of the mesh, you can remove them. You must re-start the package, though, they were already introduced. And it's best if you always remove unused vertex groups ( enter 0 and click on purchase, in Blender go to File - user preference, switch to addons, choose install from file, choose this file)
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Post by tmmeraas on Nov 13, 2021 6:25:05 GMT -5
This fixed it!! thanks
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