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Post by angelholiday17 on Nov 11, 2021 21:05:58 GMT -5
hello I'm learning how to do cc, i'm stuck in this. when I make the clothes in marvelous sometimes when I import the OBJ to blender some parts of the body are seen through the clothes. now when I erase the parts of the body that are not seen, I mean the parts of the body that are under the clothes and I leave the parts of the body that are seen as for example the hands, and I import the mesh to S4S already finished, the parts of the body that I erase are still seen. so my question is, if I delete in blender the parts of the body that I do not want to be seen should not be erased also when I import the mesh in S4S? how can I fix that? because I do not want to alter the shape of my clothes, I know that I can enlarge or change the size of the clothes to try to cover the parts of the body that are seen, but if I erase those parts they should disappear when I import the mesh in S4S?? no?? 1drv.ms/u/s!AsEZLbwkQ8sdgbs2hQzliU8gG6ZnRg?e=zruitX 1drv.ms/u/s!AsEZLbwkQ8sdgbs45sWE5IptpuzDxg?e=VOf1nQ here are my blend files, one is completed to the vertex colors and the other is with the body and clothes separated so you can see what parts of the body erase. thank you, plz help
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Post by Fwecka (Lolabellesims) on Nov 11, 2021 23:54:27 GMT -5
Unfortunately, the links you provided are broken. Stupid me, I didn't realize I had to copy and paste the whole link in a new tab. In the future, you can just click that little box up at the top that has a globe icon. You can enter your URL into the window that pops up and add whatever text you want. It will create a clickable link. I downloaded the files just now and I'll edit this post if I find anything. You should share your package file, as well, so I can see how it's set up. I'd have to look at what you are making and what you cloned but many times CAS items are tuned to hide certain parts of the body. You can edit ExcludePartsFlag. It seems confusing at first but it's really just addition. Edit: Mauvemorn in the best one to help with this, but I can tell you right now that the polycount is too high. The topology looks better than what MD usually produces but it may not be workable. I think likely you'll have to take your mesh back into MD and make some changes. Get the polycount down. Do what you need to do to make the topology better. Again, Mauvemorn is the one to go to for this. I can tell you that generally you should model in quads and use as high of a particle distance as you can get away with. If body parts clip through that you know you'll delete later don't worry about that. Other than what I posted above, I didn't see any problems with your blend file. If body parts are showing in Studio, well, you need to share your package file so the problem can be identified and solved.
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Post by mauvemorn on Nov 12, 2021 6:19:29 GMT -5
Fwecka (Lolabellesims) again, ExcludePartsFlags has no control over what is displayed in s4s, it is for the game only. Whenever you see the body clip through the garment, the first thing you need to check is the number of meshgroups in the package. 9 out of 10 times a person simply cloned something that has more meshgroups than their package Your pants must be split into 3 meshgroups to properly work with boots. If you want to overlook it, you can clone a nude bottom, just make sure to remove the buff and enable edge and fashion preference tags in the categories
To remove the buff, go to the warehouse tab, select cas part, type Buff in the search bar, type 0 in every field (just select everything and type 0 once)
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Post by angelholiday17 on Nov 12, 2021 12:11:20 GMT -5
hello, thank you for answering, this is my package file 1drv.ms/u/s!AsEZLbwkQ8sd9mVCtYDmEicMvll7?e=CEw3Az can you guys please can explain what you mean with "clone something that has more meshgroups than their package" i did the garment in Marvelous but before reaching blender I went through Zbrush to add some details such as wrinkles, I made a highpoli OBJ and a lowpoli OBJ, the OBJ that I imported in blender was the lowpoli, now when you import an OBJ from Marvelous it has only one group and when you import an OBJ from Zbrush it comes with many groups. I don't know if that has to do with that. or you mean is how many meshgroup has the mesh that I export from S4S to use as nude in blender compared to the mesh that I use to import the garment in S4S, that is my package.
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Post by mauvemorn on Nov 12, 2021 12:33:31 GMT -5
Cloning is when you click on Create 3d mesh, choose an item, then click Next. This way you create a duplicate of the original to serve as the base for your package. The thing is, most items differ from one another in how they are made. Different parts of the mesh may need to interact with other CAS items differently or have a different shader, so they are separated from the rest. These parts the mesh is made of are called different names in different places/software but here we call them meshgroups. For example, the item you cloned, ymBottom_UnderwearSexy, is made of 3 meshgroups. The two of them at the bottom are meant to interact with tall boots to prevent clipping. When you clone an item made of 3 meshgroups, you must import something that is also made of 3 meshgroups and is split the same way. Your blend has only one meshgroup so you either need to split it or clone a bottom that is made of one meshgroup (for men, its only the nude bottom)
What you described has nothing to do with it, check this thread
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Post by angelholiday17 on Nov 12, 2021 12:41:38 GMT -5
oohh i see thank you!!
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Post by Fwecka (Lolabellesims) on Nov 13, 2021 3:00:44 GMT -5
"ExcludePartsFlags has no control over what is displayed in s4s, it is for the game only."
Duh. Sorry, Mauvemorn. You told me once but I had forgotten.
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