|
Post by katarinamartian on Nov 16, 2021 14:41:23 GMT -5
I don't know how to add a new cut/s4studio_mesh to a one-cut only mesh, that's why I always look for some base game mesh. This is why I used boots to convert flat shoes because I needed a mesh with 2 cuts because part of my flat has transparency and the only base game mesh I've found with 2 mesh parts were boots. It's ok and works fine in-game, but when I wear a short/pants part of the leg disappears. I thought could be something in the Excludepartflags, but it is 0000000000000000 and I don't know how to fix it. Package here
|
|
|
Post by mauvemorn on Nov 16, 2021 15:02:09 GMT -5
Hi.In the warehouse tab select Region map, click Edit items next to Entries. Select Calf entry, change its regiontype to Base. Then change the layer to 0
Also, there is a difference in textures between the left side of the body and the right one, you should mirror the uvs as well so that there is no seam between the leg and the foot
|
|
|
Post by katarinamartian on Nov 16, 2021 16:30:42 GMT -5
Hi.In the warehouse tab select Region map, click Edit items next to Entries. Select Calf entry, change its regiontype to Base. Then change the layer to 0
Also, there is a difference in textures between the left side of the body and the right one, you should mirror the uvs as well so that there is no seam between the leg and the foot
Worked! Thank you very much!!!!!!!!!!!! You are the best!!
|
|