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Post by crimsonperfectionist on Nov 29, 2021 14:45:51 GMT -5
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Post by mauvemorn on Nov 29, 2021 15:09:48 GMT -5
Hi. uvs in uv_0 are responsible for how textures are projected and uvs in uv_1 are responsible for morphing. Extreme distortions indicate the problem with weights You cannot take one part of the mesh and move it to another place without re-doing weights, uv_1 and possibly vertex paint. What was made to move and morph like arms will move and morph like arms regardless of where you will put it unless you will re-do this. if you will select a single vertex on those tassels, you will see that they are affected by weights from the arm area when it should be legs. - the original mesh is vertex painted by the wrong color, it is best if you will re-do this or it will not morph properly. Vertex paint everything with 00ff00 without sampling(step 2 and 5 ) Normally dresses are vertex painted with two colors but i guess yours is too short to need this; - in uv editor enable sync, select the uvs of tassels; - in 3d view press P and choose Selection to separate them; - shift-select s4studio_mesh_1.001, switch to weight paint, choose Transfer weights with these settings, then Clean with All groups and Limit total; - select s4studio_mesh_1.001, add Data transfer, choose s4studio_mesh_1 as Source object, set the rest like in the pic, Apply - join the tassels back with the dress
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