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Post by izzeangel93 on Nov 29, 2021 20:03:44 GMT -5
I did export mesh from sims 4 studio end edit it in blender . When i click import mesh in studio and clicked on the edit blender mesh i get a error message. I was exporting counter mesh and edit it in blender but cant import it back to sims 4v studio
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Post by mauvemorn on Nov 29, 2021 21:23:48 GMT -5
Hi. What does the error say? What version of blender do you use? Do you have s4studio cas tools in your blender?
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Post by izzeangel93 on Nov 30, 2021 5:01:02 GMT -5
I am using Blender 2.93 Error message in sims 4 studio when importing blender mesh after editing the mesh in blender: The Sims 4 Studio - Version 3.1.5.3 System.AggregateException: Det oppsto én eller flere feil. ---> System.IO.FileNotFoundException: Finner ikke filen C:\ProgramData\S4Studio\Scripts\1bb1d376-2d61-4a96-bf6e-af38a6394d3e\s4s.out.mlod. ved System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) ved System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) ved System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) ved S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path) ved S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0() ved System.Threading.Tasks.Task.InnerInvoke() ved System.Threading.Tasks.Task.Execute() --- Slutten på sporingen av intern unntaksstakk --- ---> (indre unntak nummer 0) System.IO.FileNotFoundException: Finner ikke filen C:\ProgramData\S4Studio\Scripts\1bb1d376-2d61-4a96-bf6e-af38a6394d3e\s4s.out.mlod. Filnavn: C:\ProgramData\S4Studio\Scripts\1bb1d376-2d61-4a96-bf6e-af38a6394d3e\s4s.out.mlod ved System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) ved System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) ved System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) ved S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path) ved S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0() ved System.Threading.Tasks.Task.InnerInvoke() ved System.Threading.Tasks.Task.Execute()<---
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Post by mauvemorn on Nov 30, 2021 6:56:41 GMT -5
S4S does not support 2.8+ versions of blender. You can work in unsupported versions and use a supported one as a bridge. Download 2.76 - export the blend from s4s, open it in 2.9, File - Save as under a different name; - do what you need to do and save the file; - open the originally exported blend in a supported version, append the meshgroup(s) from the renamed blend from 2.9, assign the cut number(s) and the type, save; - import the last saved blend.
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Post by izzeangel93 on Nov 30, 2021 7:40:01 GMT -5
I will try that thanks:)
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