Post by commando101 on Nov 28, 2021 7:47:53 GMT -5
what's this error caused by?
The Sims 4 Studio - Version 3.1.5.6
System.AggregateException: One or more errors occurred. ---> S4Studio.Data.IO.Package.PackageLoadException: Failed to load D:\Origin Games\The Sims 4\Data\Client\Strings_FIN_FI.package ---> S4Studio.Data.IO.Package.NotASimsPackageException: Exception of type 'S4Studio.Data.IO.Package.NotASimsPackageException' was thrown.
at S4Studio.Data.IO.Package.DBPFHeader.Read(Stream stream, IReferenceList resources)
at S4Studio.Data.IO.Package.DBPFPackage.ReadIndexTable()
at S4Studio.Data.IO.Package.DBPFPackage..ctor(String filename, Boolean cache, IPackageEntryStorage storage, IPackageResourceCache cache_storage, IPackageCompressor compressor)
--- End of inner exception stack trace ---
at S4Studio.Data.IO.Package.DBPFPackage..ctor(String filename, Boolean cache, IPackageEntryStorage storage, IPackageResourceCache cache_storage, IPackageCompressor compressor)
at S4Studio.Data.FileDb.Sims4FileTable.InsertPackage(SQLiteConnection connection, Int32 gameId, Int32 priority, PackageType type, String filename, String fullpath)
at S4Studio.Data.FileDb.Sims4FileTable.InsertGame(SQLiteConnection connection, String product, String install, Boolean is_reinit, Boolean load_simulation)
at S4Studio.Data.FileDb.Sims4FileTable.Init(Boolean load_simulation, Boolean is_reinit)
at S4Studio.Data.FileDb.Sims4FileTable.Init(Boolean load_simulation, Boolean is_reinit)
at S4Studio.Shared.AppModel.DoInit()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
---> (Inner Exception #0) S4Studio.Data.IO.Package.PackageLoadException: Failed to load D:\Origin Games\The Sims 4\Data\Client\Strings_FIN_FI.package ---> S4Studio.Data.IO.Package.NotASimsPackageException: Exception of type 'S4Studio.Data.IO.Package.NotASimsPackageException' was thrown.
at S4Studio.Data.IO.Package.DBPFHeader.Read(Stream stream, IReferenceList resources)
at S4Studio.Data.IO.Package.DBPFPackage.ReadIndexTable()
at S4Studio.Data.IO.Package.DBPFPackage..ctor(String filename, Boolean cache, IPackageEntryStorage storage, IPackageResourceCache cache_storage, IPackageCompressor compressor)
--- End of inner exception stack trace ---
at S4Studio.Data.IO.Package.DBPFPackage..ctor(String filename, Boolean cache, IPackageEntryStorage storage, IPackageResourceCache cache_storage, IPackageCompressor compressor)
at S4Studio.Data.FileDb.Sims4FileTable.InsertPackage(SQLiteConnection connection, Int32 gameId, Int32 priority, PackageType type, String filename, String fullpath)
at S4Studio.Data.FileDb.Sims4FileTable.InsertGame(SQLiteConnection connection, String product, String install, Boolean is_reinit, Boolean load_simulation)
at S4Studio.Data.FileDb.Sims4FileTable.Init(Boolean load_simulation, Boolean is_reinit)
at S4Studio.Data.FileDb.Sims4FileTable.Init(Boolean load_simulation, Boolean is_reinit)
at S4Studio.Shared.AppModel.DoInit()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
Updated found the problem corrupted language packs gonna reinstall the game
The Sims 4 Studio - Version 3.1.5.6
System.AggregateException: One or more errors occurred. ---> S4Studio.Data.IO.Package.PackageLoadException: Failed to load D:\Origin Games\The Sims 4\Data\Client\Strings_FIN_FI.package ---> S4Studio.Data.IO.Package.NotASimsPackageException: Exception of type 'S4Studio.Data.IO.Package.NotASimsPackageException' was thrown.
at S4Studio.Data.IO.Package.DBPFHeader.Read(Stream stream, IReferenceList resources)
at S4Studio.Data.IO.Package.DBPFPackage.ReadIndexTable()
at S4Studio.Data.IO.Package.DBPFPackage..ctor(String filename, Boolean cache, IPackageEntryStorage storage, IPackageResourceCache cache_storage, IPackageCompressor compressor)
--- End of inner exception stack trace ---
at S4Studio.Data.IO.Package.DBPFPackage..ctor(String filename, Boolean cache, IPackageEntryStorage storage, IPackageResourceCache cache_storage, IPackageCompressor compressor)
at S4Studio.Data.FileDb.Sims4FileTable.InsertPackage(SQLiteConnection connection, Int32 gameId, Int32 priority, PackageType type, String filename, String fullpath)
at S4Studio.Data.FileDb.Sims4FileTable.InsertGame(SQLiteConnection connection, String product, String install, Boolean is_reinit, Boolean load_simulation)
at S4Studio.Data.FileDb.Sims4FileTable.Init(Boolean load_simulation, Boolean is_reinit)
at S4Studio.Data.FileDb.Sims4FileTable.Init(Boolean load_simulation, Boolean is_reinit)
at S4Studio.Shared.AppModel.DoInit()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
---> (Inner Exception #0) S4Studio.Data.IO.Package.PackageLoadException: Failed to load D:\Origin Games\The Sims 4\Data\Client\Strings_FIN_FI.package ---> S4Studio.Data.IO.Package.NotASimsPackageException: Exception of type 'S4Studio.Data.IO.Package.NotASimsPackageException' was thrown.
at S4Studio.Data.IO.Package.DBPFHeader.Read(Stream stream, IReferenceList resources)
at S4Studio.Data.IO.Package.DBPFPackage.ReadIndexTable()
at S4Studio.Data.IO.Package.DBPFPackage..ctor(String filename, Boolean cache, IPackageEntryStorage storage, IPackageResourceCache cache_storage, IPackageCompressor compressor)
--- End of inner exception stack trace ---
at S4Studio.Data.IO.Package.DBPFPackage..ctor(String filename, Boolean cache, IPackageEntryStorage storage, IPackageResourceCache cache_storage, IPackageCompressor compressor)
at S4Studio.Data.FileDb.Sims4FileTable.InsertPackage(SQLiteConnection connection, Int32 gameId, Int32 priority, PackageType type, String filename, String fullpath)
at S4Studio.Data.FileDb.Sims4FileTable.InsertGame(SQLiteConnection connection, String product, String install, Boolean is_reinit, Boolean load_simulation)
at S4Studio.Data.FileDb.Sims4FileTable.Init(Boolean load_simulation, Boolean is_reinit)
at S4Studio.Data.FileDb.Sims4FileTable.Init(Boolean load_simulation, Boolean is_reinit)
at S4Studio.Shared.AppModel.DoInit()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
Updated found the problem corrupted language packs gonna reinstall the game