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Post by George on Dec 3, 2021 12:56:12 GMT -5
I'm trying to amplify the volume of Lin-Z speaker so I added 2 at the Integral part of interaction tuning like 1→3(Low), 2→4(Medium), 3→5(High) and followed the steps of tutorial but in game, it is even unable to click.. I can't find what's the problem. please help this is the file
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Post by SACRIFICIAL on Dec 3, 2021 18:29:27 GMT -5
You had 2 issues with your object 1- You had the wrong (Object tuning) ID in your Object's Definition: The image shows the correct tuning id of the object inside your package. 2- You haven't added your custom interactions to the super affordances section of your Object Tuning. The image shows how the interactions should be placed in your object's tuning. Here's the edited package with the fixes applied: Package Download
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Post by George on Dec 3, 2021 23:23:46 GMT -5
Thank you so much!!! But I have another problem... The 'Music' Pie menu doesn't appear. Do I have to add another tuning? ;_; If you need, this is the file I edited a bit after getting your solution
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Post by SACRIFICIAL on Dec 4, 2021 6:14:09 GMT -5
Thank you so much!!! But I have another problem... The 'Music' Pie menu doesn't appear. Do I have to add another tuning? ;_; If you need, this is the file I edited a bit after getting your solution You're welcome, the recent package your share doesn't grant me access, please share the package again so I could see your progress. Edit: -The pie menu was working correctly, but it didn't look different because you haven't changed the string's hash for the pie menu's name + in sim data, after changing the FNV32 value of the name and adding them to the English string table it showed up correctly with a new name. -I also added all the custom names you've created to the English string table with a new generated hash. -I removed the interactions from your object's (Super Affordances) section since you already had them included in the state's (Super_Affordances) that was a mistake on my end, which caused double interactions, I apologize. I've noticed that you have to select the "Play Something Random" interaction in game and then your custom interactions become visible in the "Music" piemenu Here's the updated package
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Post by George on Dec 4, 2021 10:53:13 GMT -5
Thank you so much for your help! I really appreciate it!! And so sorry, I forgot to set the access. And of course still I have problems... T_T This is the latest file I edited. It's edited from your second attached package. The problems now I am having are 1. The pie menu categories don't appear properly. I compared mine with original LinZ speaker and original one has 'Music' and 'Adjust light' pie menu but mine doesn't. I don't need 'Adjust light' but I need 'Music pie menu to change volume and music genre but I can't find what's wrong with this file.. (I followed this tutorial to create 'Music' pie menu) (*I'm not an English Sims user so the name description of Pie menu may be different from the English Sims) 2. Also, mine has 'random music play' interaction directly on the LinZ speaker which should be located under the 'Music' pie menu. I wanted to make a LinZ speaker that has only two music genre Tween and Spop, also with amplified volume option and others are same with original LinZ speaker But I'm not sure I'm going with right direction..
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Post by SACRIFICIAL on Dec 4, 2021 12:54:08 GMT -5
You're welcome.
-You need to select the "Play Something Random" in game first, after that when you click on the object again the music pie menu will show up with your custom pie menu inside. -If you're not using the English version of the game, open your package in S4S --> Tools --> Modding --> Copy string tables to all languages, that will automatically add your custom strings to all game languages.
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