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Post by shinichi on Dec 4, 2021 3:28:26 GMT -5
File: www.simfileshare.net/download/2827449/As I was referring to this tutorial in adjusting the feet to fit into this pair of maryjane shoes, I actually duplicated the the left one (after proportional editing) and mirrored it as soon as i adjusted it. Once I was done, I tried combining the two shoes as one as showed below (I havent combine it to the feet yet): However no matter how hard I try, the left one always ended up having a hole:
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Post by SACRIFICIAL on Dec 4, 2021 6:52:27 GMT -5
The normals of your right shoe (Left shoe on screen) are inverted, causing the mesh to show through the mesh on certain angles. 1st select your shoes mesh and go to edit mode, and make sure that you turn off (Limit Selection To Visible) in Edit mode before you select the right shoe's mesh, that way all of the faces will be selected correctly. To fix this, go to Edit Mode --> Select all of the faces or vertex of your right shoe --> click on (Mesh) tab while in edit mode --> Normals --> Flip Normals.
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Post by shinichi on Dec 4, 2021 7:23:50 GMT -5
The normals of your right shoe (Left shoe on screen) are inverted, causing the mesh to show through the mesh on certain angles. 1st select your shoes mesh and go to edit mode, and make sure that you turn off (Limit Selection To Visible) in Edit mode before you select the right shoe's mesh, that way all of the faces will be selected correctly. To fix this, go to Edit Mode --> Select all of the faces or vertex of your right shoe --> click on (Mesh) tab while in edit mode --> Normals --> Flip Normals. It worked! Thanks! :-D
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Post by SACRIFICIAL on Dec 4, 2021 7:35:26 GMT -5
The normals of your right shoe (Left shoe on screen) are inverted, causing the mesh to show through the mesh on certain angles. 1st select your shoes mesh and go to edit mode, and make sure that you turn off (Limit Selection To Visible) in Edit mode before you select the right shoe's mesh, that way all of the faces will be selected correctly. To fix this, go to Edit Mode --> Select all of the faces or vertex of your right shoe --> click on (Mesh) tab while in edit mode --> Normals --> Flip Normals. It worked! Thanks! :-D Glad to help :D
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