|
Post by shinichi on Dec 5, 2021 12:43:10 GMT -5
File: www.simfileshare.net/download/2828305/After following according to this tutorial here, the rig seem to have had some issues, so i copy + Apply the geom under modifiers before setting the entire pose as rest pose. 2 frustrating hours later, as I tried importing the file many times after transfer weight, it was proven useless as the error kept coming up. In addition, when transfer weight thorough the child's sneakers, the buckle of the shoe kept coming apart as shown here. The shoe with completed transfer weight is under nude shoe 33:
|
|
|
Post by mauvemorn on Dec 5, 2021 16:05:20 GMT -5
Hi. 1). Whenever you modify the rig, it has to be reset back to the original at the end ( step 22-26). Your current package is corrupted, restart it 2). Your mesh's polycount is 11 times higher than that of maxis's most complex meshes, it is so high, it will crash the game for most people. You must have excidantly duplicated the mesh, which doubled the polycount. 3). The mesh does not have a proper uv_1, it will not morph as intended 4). transfer weights and uv_1 with nearest face interpolated; 5). you cannot put shoes' uvs in the space meant for tops, there will be texture overlapping with other cas items. Just put them in the space meant for feet, there is enough of it It would be a better idea to remake everything because remove doubles does not remove that overlaping geometry everywhere
|
|
|
Post by shinichi on Dec 7, 2021 1:03:29 GMT -5
Hi. 1). Whenever you modify the rig, it has to be reset back to the original at the end ( step 22-26). Your current package is corrupted, restart it 2). Your mesh's polycount is 11 times higher than that of maxis's most complex meshes, it is so high, it will crash the game for most people. You must have excidantly duplicated the mesh, which doubled the polycount. 3). The mesh does not have a proper uv_1, it will not morph as intended 4). transfer weights and uv_1 with nearest face interpolated; 5). you cannot put shoes' uvs in the space meant for tops, there will be texture overlapping with other cas items. Just put them in the space meant for feet, there is enough of it It would be a better idea to remake everything because remove doubles does not remove that overlaping geometry everywhere Hi, 1) So I tried restarting by adjusting the feet to fit into the new pair of shoes by dragging the rig of both feet then apply (without copy) as shown here (as it is a Mary Jane shoes), but after deleting the bone assignments of the foot mesh before combining it with the shoes, the feet didnt say in shape as it should and became distorted. 2) I duplicated the shoe mesh as I only have one made, and I wanted both the shoes to be symmetrical. 3 + 4) Does it mean I didnt pick the right shoe reference to data transfer onto the Maryjane Shoes? If that is the case, which shoe should I have picked to data transfer (as well as transfer weight)?
|
|
|
Post by mauvemorn on Dec 7, 2021 1:40:47 GMT -5
1). You are meant to change the pose of the rig, apply armature modifier, then reset the rig back to the original pose. 2). That is not what i am referring to. You hit shift d and did not move anything. Select any face on a shoe and move it, you will see that there is an identical copy underneath 4-5). It does not matter what you choose as a reference because all children shoes are pretty much the same in shape. Nearest face interpolated refers to the settings in the weight and data transfer. Shoes should not have their uvs in the space meant for top. None of this has anything to do with the choice of the reference
|
|
|
Post by shinichi on Dec 8, 2021 7:38:22 GMT -5
1). You are meant to change the pose of the rig, apply armature modifier, then reset the rig back to the original pose. 2). That is not what i am referring to. You hit shift d and did not move anything. Select any face on a shoe and move it, you will see that there is an identical copy underneath 4-5). It does not matter what you choose as a reference because all children shoes are pretty much the same in shape. Nearest face interpolated refers to the settings in the weight and data transfer. Shoes should not have their uvs in the space meant for top. None of this has anything to do with the choice of the reference File package: www.simfileshare.net/download/2849275/Mesh: www.simfileshare.net/download/2849276/Hi, I owed it to you that the shoe is finally fixed. Now i am left with texture overlapping as the sims 4 socks are in conflict with the shoes. I thought of relocating the socks mesh else where in the uv mapping, only to find out the socks are nothing but in texture format in the package. Is there a way to relocate the socks uv mapping? Or I hav no choice but to relocate the shoe mesh uv mapping?
|
|
|
Post by mauvemorn on Dec 8, 2021 8:22:36 GMT -5
This should be handled through Sort layer. Your socks probably have a higher sort layer than it should be (10500)
|
|
|
Post by shinichi on Dec 8, 2021 10:08:59 GMT -5
This should be handled through Sort layer. Your socks probably have a higher sort layer than it should be (10500) I did change the layer but no such luck, also when I made the sim fatter, the shoe seem to distort for the worst.
|
|
|
Post by mauvemorn on Dec 8, 2021 13:46:14 GMT -5
share the socks package please
select uv_1 and zoom out in the uv editor, you did not transfer the uvs
And it is best to delete the inner side of shoes because you cannot see them anyway but they make it harder for your pc to load the mesh
|
|
|
Post by shinichi on Dec 9, 2021 1:19:11 GMT -5
share the socks package please select uv_1 and zoom out in the uv editor, you did not transfer the uvs And it is best to delete the inner side of shoes because you cannot see them anyway but they make it harder for your pc to load the mesh You were right, I think I miss out the data transfer. Now it's back to normal, thanks! :-D
|
|