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Post by danisimsbr on Dec 8, 2021 12:45:45 GMT -5
This is part of an object I started creating. When I used Boolean effect to cut a heart shape, these lines appear. They cause a weird shadow on the object when I import it to the studio. I know it's a Blender problem, not a S4Studio problem. But I couldn't solve it at all. So if someone with more experience can help me on that, thank you so much The blend file is here.
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Post by mauvemorn on Dec 8, 2021 13:25:27 GMT -5
Hi. Add edge split modifier with 60 degrees and apply it. Then add triangulate and apply. If won't help, please share the package also, rename the uv map and the vertex group
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Post by danisimsbr on Dec 8, 2021 20:50:15 GMT -5
Hi. Add edge split modifier with 60 degrees and apply it. Then add triangulate and apply. If won't help, please share the package also, rename the uv map and the vertex group
Thank you so much for answering! I did it, but it actually added more edges than before and I used triangulate. I probably did something wrong. I'm just starting to create this desk, so the UV map and texture are not pretty at all. I'll still add many things. Here are the files.
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Post by Fwecka (Lolabellesims) on Dec 9, 2021 4:36:21 GMT -5
Generally, when I see shading like that it's because the topology is uneven. That's the case with the heart. If you go into edge select mode and select the edge at the top where the heart points down and the edge at the bottom where it points down, and press S, Y, 0, you'll see those edges shift. They'll line up with the grid. Basically, you've got to select the inside of the heart and rotate it. In the UV editor, enable Keep UV and Edit Mode Mesh Selection in Sync. Face select. In the UV editor, use B to select the inside UVs of the heart. In the 3D window, enter right view mode. Rotate the heart to your left a little. Go into edge select and select the edges around the heart, and the outer edges of the side of the desk that the heart is in. Mark the edges sharp and apply an edge modifier. That should fix it. I'll show you what I mean about the heart being uneven. I went into edge select, selected the top edges, pressed W > subdivide. That split the top face. I did the same with the bottom face. Then I pressed K for the knife tool and made a cut between the new vertices I made and the heart. You can see how uneven the lines are. Edit: Just tested this. Splitting the edges took care of the problem so rotating the heart is optional. The important thing is that you have to split ALL of the edges: the ones surrounding the heart and the outer perimeter of that portion of the desk.
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Post by danisimsbr on Dec 9, 2021 9:19:22 GMT -5
Generally, when I see shading like that it's because the topology is uneven. That's the case with the heart. If you go into edge select mode and select the edge at the top where the heart points down and the edge at the bottom where it points down, and press S, Y, 0, you'll see those edges shift. They'll line up with the grid. Basically, you've got to select the inside of the heart and rotate it. In the UV editor, enable Keep UV and Edit Mode Mesh Selection in Sync. Face select. In the UV editor, use B to select the inside UVs of the heart. In the 3D window, enter right view mode. Rotate the heart to your left a little. Go into edge select and select the edges around the heart, and the outer edges of the side of the desk that the heart is in. Mark the edges sharp and apply an edge modifier. That should fix it. I'll show you what I mean about the heart being uneven. I went into edge select, selected the top edges, pressed W > subdivide. That split the top face. I did the same with the bottom face. Then I pressed K for the knife tool and made a cut between the new vertices I made and the heart. You can see how uneven the lines are. Edit: Just tested this. Splitting the edges took care of the problem so rotating the heart is optional. The important thing is that you have to split ALL of the edges: the ones surrounding the heart and the outer perimeter of that portion of the desk. Thank you so much for taking the time so answer, Fwecka! It solved the problem
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