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Post by mauvemorn on Dec 10, 2021 5:10:53 GMT -5
Hi. Share the paths in your s4s settings please Also, you have a number of issues with your mesh: - model in quads and do not lower particle distance. Alternatively, retopologize the mesh;- it is vertex painted with the wrong color. Should be 00ff00; - transfer uv_1 with nearest face interpolated or it will morph very badly; - delete all parts of the body covered by clothing; - you can free more uv space by flipping the front uv island of the left leg and putting it over the right one. The back side of them should be deleted; - you should not put uvs in the space meant for tops, your pants will conflict with other items; - this is not how the mesh should be split into meshgroups
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Post by panthergirlsim on Dec 16, 2021 9:51:56 GMT -5
I just happened to click on this. The link you gave for how to split the meshgroups is a good tutorial right?
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Post by mauvemorn on Dec 16, 2021 10:13:16 GMT -5
I just happened to click on this. The link you gave for how to split the meshgroups is a good tutorial right? Hi. This is not so much a tutorial as an explanation of why you’d you need to do this. It would be better if you were to share your blend file and a package so that we would be able to give you applicable instructions, but check this explanation: - switch to edit mode, select everything with A, click on Remove doubles, change Merge distance to 0.0001; - rename your item; - clone a similar (length-wise) item, export the blend, append it in the scene; - rename each meshgroup to reference + the last digit of its cut number, so r_0, r_1, r_2, etc; - hide all r_x but r_0; - select the same area of your item as r_0, press P, choose Selection; - choose the newly separated meshgroup, change it cut number to 0000, Remove unused vertex groups ( enter 0 and click on purchase, in Blender go to File - user preference, switch to addons, choose install from file, choose this file); - hide r_0, unhide r_1, repeat the process;
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Post by panthergirlsim on Dec 16, 2021 15:24:03 GMT -5
I was just making sure because that is what I have been using.
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