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Post by shinichi on Dec 11, 2021 13:10:50 GMT -5
File: www.simfileshare.net/download/2861570/Hi, I am trying to do Mesh Retopology onto the said file using MD as the shirt is high poly by importing the shirt as obj based on this tutorial (I tried importing the obj as garment and avatar), however, the settings such as setting it to Alt+5 wireframe, the right click option to Quadrangulate, as well as the remaining option in property editor did not appear:
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Post by mauvemorn on Dec 11, 2021 15:27:50 GMT -5
Hi. This tutorial is no longer relevant and I should actually delete all of them because md 11 has a cool new feature that allows you to retopologize the mesh very easily
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Post by Fwecka (Lolabellesims) on Dec 12, 2021 2:15:09 GMT -5
Does this screenshot help? I'm not sure what you're referring to as the video is set to private, but you need to unfold the miscellaneous section to access the mesh style setting.
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Post by shinichi on Dec 12, 2021 2:47:58 GMT -5
Does this screenshot help? I'm not sure what you're referring to as the video is set to private, but you need to unfold the miscellaneous section to access the mesh style setting. I tried to unfold the miscellaneous section upon importing the obj as garment, but I failed doing so as it would not open after selecting all of the faces of the obj.
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Post by shinichi on Dec 12, 2021 2:55:14 GMT -5
Hi. This tutorial is no longer relevant and I should actually delete all of them because md 11 has a cool new feature that allows you to retopologize the mesh very easily So if I import the said obj as garment for the latest version, I can easily retopologize the mesh easily like drawing it on the video? :-O
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Post by mauvemorn on Dec 12, 2021 14:31:55 GMT -5
yes, just make sure that your uvs look like patterns would ( are not stretched out anywhere)
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Post by shinichi on Dec 13, 2021 10:05:01 GMT -5
yes, just make sure that your uvs look like patterns would ( are not stretched out anywhere) Do you have a proper tutorial for using MD 11 while using this feature on youtube?
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Post by mauvemorn on Dec 13, 2021 10:09:47 GMT -5
It does not matter what version you are using. - open a blend file with the item, select it, select everything, remove doubles; - in the uv editor enable sync. Select all uvs of the geometry that closes holes, delete them; - uvs - seams from islands; - uvs - unwrap; - select the garment in the outliner, export as obj, click on Selection only; - import in md as a garment
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Post by shinichi on Dec 13, 2021 10:19:28 GMT -5
It does not matter what version you are using. - open a blend file with the item, select it, select everything, remove doubles; - in the uv editor enable sync. Select all uvs of the geometry that closes holes, delete them; - uvs - seams from islands; - uvs - unwrap; - select the garment in the outliner, export as obj, click on Selection only; - import in md as a garment Alright, I wil give this a try based on instructions.
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