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Post by leavemealone2020 on Dec 11, 2021 20:30:48 GMT -5
There are no mods for aliens on internet, the only one I've found needs to be updated, it still works fine, it just has a few bugs, but I don't have enough modding knowledge to do it, please, please, please help me, it would mean a lot to me and to a lot of other simmers too :( This is the link: neilsimming.wixsite.com/neildevblog
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Post by crimsonperfectionist on Dec 12, 2021 12:32:34 GMT -5
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Post by leavemealone2020 on Dec 12, 2021 14:07:20 GMT -5
Thank you! I didn't know that last one. I really wish someone help me with Enhanced Aliens because i have tested the mod and it's is still playable, it works fine, the only bug that needs attention is the brain power bar, that doesn't regenerate with actions that should do it :(
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Post by crimsonperfectionist on Dec 12, 2021 14:11:09 GMT -5
Thank you! I didn't know that last one. I really wish someone help me with Enhanced Aliens because i have tested the mod and it's is still playable, it works fine, the only bug that needs attention is the brain power bar, that doesn't regenerate with actions that should do it :( No problem, hopefully someone picks this up. I'd help but sadly I'm not a modder.
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Post by baniduhaine on Dec 13, 2021 22:49:39 GMT -5
Just saw this thread. Since I've been doing Occult Bloodlines and Aliens in next on the list, I paused bloodlines when I found out there was already something to make Aliens less boring, so I've been trying to fix it. Already got the trait to be applicable, currently in progress of trying to see why the commodities aren't properly slotting. I'll try to hurry and finish. Edit: Still work-in-progress since I've kind of hit a wall. There seems to be something wrong with the components that would make Brain Power increase with sleep actions, even with the sleep actions being listed as interaction tests. For now, I've made it so that Brain Power slowly regenerates over time just so I can post this for you, but I'll continue trying to figure out exactly which component is causing this. :/ simsfileshareThere was also an issue with the trait being added so I added an additional way for it to be triggered (being an Alien and going to sleep). The BioBuffs component seems fine, for the record. I'll keep looking into it in the morning.^^ Edit x2: Brain Power no longer needs to regenerate over time, since I managed to make it regenerate via sleeping. The remaining issue is that I can't get Nyx's custom "Restore Brain Power" action to actually trigger the restoration. .-.
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Post by baniduhaine on Dec 14, 2021 11:44:08 GMT -5
Just saw this thread. Since I've been doing Occult Bloodlines and Aliens in next on the list, I paused bloodlines when I found out there was already something to make Aliens less boring, so I've been trying to fix it. Already got the trait to be applicable, currently in progress of trying to see why the commodities aren't properly slotting. I'll try to hurry and finish. Edit: Still work-in-progress since I've kind of hit a wall. There seems to be something wrong with the components that would make Brain Power increase with sleep actions, even with the sleep actions being listed as interaction tests. For now, I've made it so that Brain Power slowly regenerates over time just so I can post this for you, but I'll continue trying to figure out exactly which component is causing this. :/ simsfileshareThere was also an issue with the trait being added so I added an additional way for it to be triggered (being an Alien and going to sleep). The BioBuffs component seems fine, for the record. I'll keep looking into it in the morning.^^ Edit x2: Brain Power no longer needs to regenerate over time, since I managed to make it regenerate via sleeping. The remaining issue is that I can't get Nyx's custom "Restore Brain Power" action to actually trigger the restoration. .-. Update: FIXED. Specifically, if all else fails the trait can now be obtained if you are an Alien going to sleep, and Brain Power should be regain by sleeping and Nyx's original custom interaction. I call it a frankenfix since I tried to change the original code as little as possible to not break anything (aside from what was already broken), but I'll write up a full explanation later in Studio/Tumblr to not clog up this thread. Enjoy, and all credit goes to Nyx. Edit: Let me know if anything else needs fixing in it, I just targeted the trait issue I noticed and the Brain Power regain issue you mentioned.
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Post by salvatorest on Dec 14, 2021 13:08:58 GMT -5
Are there any mod to remove aliens emotion aura?
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Post by crimsonperfectionist on Dec 14, 2021 14:31:29 GMT -5
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Post by salvatorest on Dec 15, 2021 13:05:58 GMT -5
Thank you sooo much!
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Post by leavemealone2020 on Dec 16, 2021 21:30:07 GMT -5
Just saw this thread. Since I've been doing Occult Bloodlines and Aliens in next on the list, I paused bloodlines when I found out there was already something to make Aliens less boring, so I've been trying to fix it. Already got the trait to be applicable, currently in progress of trying to see why the commodities aren't properly slotting. I'll try to hurry and finish. Edit: Still work-in-progress since I've kind of hit a wall. There seems to be something wrong with the components that would make Brain Power increase with sleep actions, even with the sleep actions being listed as interaction tests. For now, I've made it so that Brain Power slowly regenerates over time just so I can post this for you, but I'll continue trying to figure out exactly which component is causing this. :/ simsfileshareThere was also an issue with the trait being added so I added an additional way for it to be triggered (being an Alien and going to sleep). The BioBuffs component seems fine, for the record. I'll keep looking into it in the morning.^^ Edit x2: Brain Power no longer needs to regenerate over time, since I managed to make it regenerate via sleeping. The remaining issue is that I can't get Nyx's custom "Restore Brain Power" action to actually trigger the restoration. .-. Update: FIXED. Specifically, if all else fails the trait can now be obtained if you are an Alien going to sleep, and Brain Power should be regain by sleeping and Nyx's original custom interaction. I call it a frankenfix since I tried to change the original code as little as possible to not break anything (aside from what was already broken), but I'll write up a full explanation later in Studio/Tumblr to not clog up this thread. Enjoy, and all credit goes to Nyx. Edit: Let me know if anything else needs fixing in it, I just targeted the trait issue I noticed and the Brain Power regain issue you mentioned. Thank you very much for your time! I thought no one would be interested but now you've given aliens a second chance.
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Post by baniduhaine on Dec 17, 2021 12:53:31 GMT -5
Update: FIXED. Specifically, if all else fails the trait can now be obtained if you are an Alien going to sleep, and Brain Power should be regain by sleeping and Nyx's original custom interaction. I call it a frankenfix since I tried to change the original code as little as possible to not break anything (aside from what was already broken), but I'll write up a full explanation later in Studio/Tumblr to not clog up this thread. Enjoy, and all credit goes to Nyx. Edit: Let me know if anything else needs fixing in it, I just targeted the trait issue I noticed and the Brain Power regain issue you mentioned. Thank you very much for your time! I thought no one would be interested but now you've given aliens a second chance. No problem! It was only like a day anyway, since I'd been doing it for Bloodlines anyway. But now I'm tempted to keep into Nyx mods and wow is Death Angels a mess of LastExceptions. I've noticed specifically that almost all old Nyx loots seem broken in precisely the same way, so I wonder if I should try to make a different edit for Enhanced Aliens implementing what I learned from working on DA. But if the frankenfix is working then I suppose there is no need, I just feel weird after realizing there was a more straight-forward way of doing it.
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Post by leavemealone2020 on Dec 19, 2021 12:21:48 GMT -5
Thank you very much for your time! I thought no one would be interested but now you've given aliens a second chance. No problem! It was only like a day anyway, since I'd been doing it for Bloodlines anyway. But now I'm tempted to keep into Nyx mods and wow is Death Angels a mess of LastExceptions. I've noticed specifically that almost all old Nyx loots seem broken in precisely the same way, so I wonder if I should try to make a different edit for Enhanced Aliens implementing what I learned from working on DA. But if the frankenfix is working then I suppose there is no need, I just feel weird after realizing there was a more straight-forward way of doing it. I have to tell you something rather funny, days ago, someone contacted me to tell me that they had seen my thread, wasn't a modder but had found the way to make the brain power bar work again. Told me that would upload the file for those who wanted to use it. So, as time passed and I did not receive any more news from that user, I thought it was a lie or that they had lost interest on it. But then that person contacted me again, and told me that the file had been pending approval and that they had seen that you managed to upload it first, so now the guy's just waiting for it to be approved to delete it because it is still pending approval, said as proof that what he did was true that the bug was in "loot list" or something like that, I no longer remember, is that true? I was a little saddened by this because surely that person was excited about what they did, but at least they let me know that it was okay and took it with humor, the guy wanted to give you that information to help you and save you time but had problems in sims4studio account
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Post by baniduhaine on Dec 19, 2021 12:42:02 GMT -5
No problem! It was only like a day anyway, since I'd been doing it for Bloodlines anyway. But now I'm tempted to keep into Nyx mods and wow is Death Angels a mess of LastExceptions. I've noticed specifically that almost all old Nyx loots seem broken in precisely the same way, so I wonder if I should try to make a different edit for Enhanced Aliens implementing what I learned from working on DA. But if the frankenfix is working then I suppose there is no need, I just feel weird after realizing there was a more straight-forward way of doing it. I have to tell you something rather funny, days ago, someone contacted me to tell me that they had seen my thread, wasn't a modder but had found the way to make the brain power bar work again. Told me that would upload the file for those who wanted to use it. So, as time passed and I did not receive any more news from that user, I thought it was a lie or that they had lost interest on it. But then that person contacted me again, and told me that the file had been pending approval and that they had seen that you managed to upload it first, so now the guy's just waiting for it to be approved to delete it because it is still pending approval, said as proof that what he did was true that the bug was in "loot list" or something like that, I no longer remember, is that true? I was a little saddened by this because surely that person was excited about what they did, but at least they let me know that it was okay and took it with humor, the guy wanted to give you that information to help you and save you time but had problems in sims4studio account Yep, that guy is absolutely correct. Nyx's old mods seem to be having a problem with the loot lists in general. Death Angels had every single reward_object loot causing a last exception. If I had to guess, Nyx's mods had a format for loots that's no longer matching that of the game, since replacing it with formatting based off the ones from Extract Tuning on Studio. If that person is still interested in Nyx mods, please tell them they're welcome to contact me, I've gone down a rabbit hole of broken Nyx mods and I'm lonely in fixing them xD
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