Post by mirjampjexll on Dec 12, 2021 13:05:30 GMT -5
I need someone's help!!
>> Sorry. for my english <<
I often get this error message;
The Sims 4 Studio - Version 3.1.5.6
System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file C:\ProgramData\S4Studio\Scripts\3933720d-81e1-4df6-a43d-861dc9a30465\s4s.out.mlod.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()[img src=
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
---> (Inner Exception #0) System.IO.FileNotFoundException: Kan bestand C:\ProgramData\S4Studio\Scripts\3933720d-81e1-4df6-a43d-861dc9a30465\s4s.out.mlod niet vinden.
File name: 'C:\ProgramData\S4Studio\Scripts\3933720d-81e1-4df6-a43d-861dc9a30465\s4s.out.mlod'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
I managed to upload 4 out of 5 fine, and then it was fine, but the 5th won't upload in the S4.
Other mesh will do it, it's only the horse that gives a problem.
[[ Yes, this horse already exists, but I'm making it smaller]]
Link to blender:
>> Sorry. for my english <<
I often get this error message;
The Sims 4 Studio - Version 3.1.5.6
System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file C:\ProgramData\S4Studio\Scripts\3933720d-81e1-4df6-a43d-861dc9a30465\s4s.out.mlod.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()[img src=
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
---> (Inner Exception #0) System.IO.FileNotFoundException: Kan bestand C:\ProgramData\S4Studio\Scripts\3933720d-81e1-4df6-a43d-861dc9a30465\s4s.out.mlod niet vinden.
File name: 'C:\ProgramData\S4Studio\Scripts\3933720d-81e1-4df6-a43d-861dc9a30465\s4s.out.mlod'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
I managed to upload 4 out of 5 fine, and then it was fine, but the 5th won't upload in the S4.
Other mesh will do it, it's only the horse that gives a problem.
[[ Yes, this horse already exists, but I'm making it smaller]]
Link to blender: