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Post by kritz4prez on Dec 12, 2021 23:03:44 GMT -5
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Post by Fwecka (Lolabellesims) on Dec 13, 2021 2:54:35 GMT -5
The blend file you shared is empty. I tried to append its contents, as well, and there's nothing there. No worries. I extracted the mesh from the dress package you shared. Export the dress mesh's LOD 0. Open it in Blender. Select the dress, edit mode (press Tab). In the UV editor, enable keep UV and edit mode mesh selection in sync and enter face select mode. Use B and select the UV islands shown in the screenshot. In the 3D window, press P to separate it. Object mode. Select and delete by pressing X everything except the scarf. Delete the rig and all of its contents in the outliner (right-click, choose delete). You should have nothing but the scarf in your scene at this point. Save your blend. The scarf already has vertex paint, weight paint, and a uv_1 so you don't need to bother with any of that. Select the scarf, edit mode, edge select mode. First, turn your tris to quads since doing so means fewer edges in your way. Press T to open the side panel. Press A to select the entire mesh (it will turn orange), press Alt + J. In the side panel, put a checkmark next to Compare UVs. Sometimes turning tris to quads ruins the UV layout. Compare UVs prevents that. Press T to close the panel again. Hold Shift + Alt and select some edge loops. Like, every other one. Press X > Dissolve Edges. The goal here is to reduce the polycount while preserving your topology. You can use decimate but it destroys the topology and makes things worse. Don't use it if you can avoid it. I can't offer advice on which edge loops to dissolve. You'll just have to decide for yourself. After you're done, save your blend. This will be your LOD 1. Use the dissolve edges method two more times for your LOD 2 and LOD 3. I'm going to need mauvemorn help with this, but I *thinK* you should clone a shirt and change the category to an accessory. I'm not sure about this, however.
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Post by mauvemorn on Dec 13, 2021 6:19:05 GMT -5
Hi. Yes, cloning a shirt ( bra, tank top ) would be better, but since you are making it for yourself only, you do not need to worry how it will behave on other people's pcs, so you can clone any accessory that has the same number of meshgroup And for that reason it is not necessary to make lods manually.
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Post by Fwecka (Lolabellesims) on Dec 13, 2021 6:53:29 GMT -5
When you say "make LODs manually" are you talking about the MultiEdit addon? I'm also wondering if the area the scarf is UV mapped to is a problem. It's down in the lower right corner of the tops area.
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Post by mauvemorn on Dec 13, 2021 8:03:02 GMT -5
no, i'm saying that they do not need to bother making good quality lods because this is not their item, they will not be sharing it. They can just delete the dress+body from other lods or decimate this one. And about uvs, if the scarf will conflict with the outfit they want to put it on, it makes sense to re-do them and textures. If not, then there is no need for a complete beginner to learn this to make one scarf.
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Post by kritz4prez on Dec 13, 2021 9:18:04 GMT -5
My issue is I don't even have the same edition of blender that everyone else does? It looks completely different in every tutorial and so I can never find what people are referring to. Even yours looks foreign. I'm using 3.0. www.linkpicture.com/q/blender-pic.pngI can find everything but face select mode, edge select mode. When I select and delete everything but the scarf the whole body disappears.. normal? I understand deleting the rig and the outliner is just right click delete but what is a rig and an outliner (for future). What is turn your tris to quads and how? How do I checkmark next to Compare UVs? What are edge looops? Please remember that I am five lol
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Post by mauvemorn on Dec 13, 2021 10:01:50 GMT -5
You need to install blender 2.76 because s4s does not support blender 3.0. - after installing 2.76, in s4s setting change blender path to the location where 2.76 is installed; - close s4s and blender; - open s4s again, click on My projects, choose the file you want to edit; - press Shift Ctrl C, copy-paste "studio.exportall". This will create a folder with all textures and blend files; - open the first blend file, select s4studio_mesh_0, in 3d view press TAB to switch to the edit mode; - select everything with A, in uv editor click on the image icon and choose the Diffuse map; - enable sync. Press A to deselect everything. Holding Ctrl, LMB-click-and-drag to select uv islands of the scarf; - press Ctrl I to invert the selection, in 3d view press Delete and choose Faces; - save the file; - repeat the same for all lods; - open each texture in the image editing software of your choice, select the textures of the dress, delete them, save. - clone a bra, in the Categories tab change it to Necklace; - import all lods and textures.
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Post by kritz4prez on Dec 13, 2021 12:12:49 GMT -5
ohhhh i had no idea 3.0 wasn't supported. I will try that in a couple hours and report back!
You guys are extremely helpful. Thanks!
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Post by kritz4prez on Dec 14, 2021 0:37:29 GMT -5
Ok so I tried to follow everything above but the only thing I couldn't do is open each texture in image editor -- the .blender file won't open in either photoshop 2021 or current Gimp version. So I just exported the texture instead and edited that. But the outline of the dress wouldn't go away even when I deleted it -- and you can see the white parts from where I tried to delete it. Any advice? ibb.co/jhd4JPJibb.co/gMh2CCC
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Post by mauvemorn on Dec 14, 2021 7:21:03 GMT -5
Nonono, when you export everything from the package, you get blend files and .png images. Png images are the textures in question.
Did you delete the textures by hiding on delete or flooding them with color? Share the package please
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Post by kritz4prez on Dec 14, 2021 8:32:56 GMT -5
Yes -- so I layered via cut and deleted those layers. The background was empty (that pixelated looking backdrop) so I did not flood with color. The issue was I accidentally saved the texture as DDS instead of PNG -- that was my bad since I already know how to recolor cc and that's recolor 101. It was 1am and I was losing my mind. ANYWAYS It's done ibb.co/0D1yPKgTHANK YOUUUUU!! -- now I gotta do this for 10 other swatches haha (that I know how to do, no worries!)
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Post by kritz4prez on Dec 14, 2021 16:31:41 GMT -5
For anyone curious how it turned out. ibb.co/NZTJT2VTabatha Walsh: wealthy socialite by day -- dominatrix by night. I do have to say though -- this accessory does not work well with other clothing items (in fact the majority). I lucked out on this dress interacting well.
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Post by Fwecka (Lolabellesims) on Dec 14, 2021 19:22:45 GMT -5
To answer your earlier questions: a) Studio supports versions 2.70 - 2.79 (I use 2.78 with no problems) b) Face mode and edge select mode are on the bottom of both the 3D window and the UV editor. c) When you deleted everything the scarf should have been all that was left, so yes, that was normal for this situation. The intention was to isolate the scarf so you could clone whatever you were supposed to clone, open the clone, then append the scarf into it and then delete everything except the scarf and the rig. d) A rig is a skeleton and it's needed for animation. Everything in the game contains a rig, even things that are static (don't know why). When you assign weights (or bones, or joints...same thing; different terms) you are assigning parts of your mesh to parts of the skeleton (the rig). e) The outliner is the section of Blender where all of the contents of your scene are listed. It's in the upper right corner. f) Many times, particularly ones exported from Studio, the mesh will be made up of triangles (tris) and it's easier to delete edge loops if the polygons have been turned into squares (quads). h) To put a checkmark next to Compare UVs press T to open the side panel before using Alt + J. You'll see Compare UVs on the bottom of the panel after you've pressed Alt + J. The screenshot I shared shows where it is. i) Edge loops are edges that loop all around the mesh. If you hold Alt while selecting an edge sometimes you'll see that an entire loop gets selected. If there are breaks in the loops, however, such as two vertices on top of each other that are not merged, or if a face is missing, the loop won't encircle the entire mesh. Sometimes, an entire edge loop won't be selected automatically if there's a drastic difference in the mesh's shape somewhere such as where the mesh bends in the screenshot below. You can see that not all of the edges were selected in that part. You'd have to manually select the rest of the edge loop in that scenario. Here's an example of edge loops:
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Post by Fwecka (Lolabellesims) on Dec 14, 2021 19:46:02 GMT -5
Yeah, it looks like the scarf will only work well with skintight dresses or tops. If the mesh is clipping too much you can always export the blend from Studio then open the blend in Blender, go into edit mode, and move some vertices a little so that there's less clipping. Use proportional editing. Save your blend then import it to your package. You wouldn't need to do anything else if you're just editing the shape of the mesh. If you want to make the exact same edit to each LOD, this is where the MultiEdit addon would be handy. I haven't used this addon yet (haven't needed to) so I don't know how easy it is to use.
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