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Post by baniduhaine on Dec 19, 2021 0:33:42 GMT -5
I think this is the right forum for this but please correct me if I'm wrong. I'm trying to fix a broken mod and I keep getting this LE text on BetterExceptions.
Yes, I know the mod is broken, hence why I am trying to fix it but I can't figure out what this means. I was assuming it referred to <T n="factory" /> in terms of animations but that did not fix the issue.
My attempts at googling it lead me to "just remove the broken mod and wait for an update" but my point exactly is I know it is broken and I am trying to fix it, I just need to know what this stands for. :(
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Post by baniduhaine on Dec 19, 2021 11:35:52 GMT -5
I think this is the right forum for this but please correct me if I'm wrong. I'm trying to fix a broken mod and I keep getting this LE text on BetterExceptions. Yes, I know the mod is broken, hence why I am trying to fix it but I can't figure out what this means. I was assuming it referred to <T n="factory" /> in terms of animations but that did not fix the issue. My attempts at googling it lead me to "just remove the broken mod and wait for an update" but my point exactly is I know it is broken and I am trying to fix it, I just need to know what this stands for. :( Ended up figuring out myself so so future reference if anyone has this same problem: in my case the LE was being triggered by an outdated away action that was simply an interaction, and apparently the new format goes Interaction -> AwayAction -> rabbit_Hole -> Loot, whereas the outdated mod I am editing contained all of those within the Interaction alone. Hope this helps anyone else who might encounter this problem.
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