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Post by pandamontok on Dec 27, 2021 11:06:20 GMT -5
So.. I create a buckle in Blender. And then export it as obj. I Import it to MD as avatar.
But nothing appear. On the Scene list, the buckle should be there. But nowhere to be seen.
Soo... what to do?
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Post by mauvemorn on Dec 27, 2021 15:52:51 GMT -5
The size of the buckle and the garment must correspond. Same goes for units. Clone pants, export the blend, open, import the buckle there, scale it down in the edit mode, select the buckle, export with Selection only enabled, import in MD in meters
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Post by pandamontok on Dec 27, 2021 20:56:41 GMT -5
Ok, I import it and choose the unit in meter, and it works. Probably because I use meter in Blender. But the texture is missing. What should I do to keep the texture on?
I tried re-add the texture and normal map to the buckle-avatar on the property editor, but I can't re-position it.
How to do it?
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Post by mauvemorn on Dec 28, 2021 2:12:59 GMT -5
Select the buckle in MD and import the texture in the properties to the right
you imported the body in MD in meters, naturally you need to import the buckle in the same units. Blender units are irrelevant
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Post by pandamontok on Dec 28, 2021 2:20:47 GMT -5
"properties to the right"
So texturing the object on Blender has no use, texturing has to be done on MD?
And how to reposition the image texture on MD? I tried Edit Texture 2D tool, but it only works for pattern, not avatar or trim.
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Post by mauvemorn on Dec 28, 2021 12:28:24 GMT -5
Marvelous designer does not accept blender materials and vice versa. You can plug in a texture you made for a buckle in the material in MD.
That said, what a mesh looks like in md (texture/material-wise) is irrelevant. Once you will get a mesh in blender, you will have to re-do uvs and textures regardless. Fiddling with materials in MD is a waste of time
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Post by pandamontok on Dec 28, 2021 21:00:47 GMT -5
Ahh.... thank you very much for this advice. I don't know this.
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