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Post by edmundgblack on Dec 29, 2021 14:36:56 GMT -5
Hello there. I created a series of my own Standalone Objects without messing around with options, and I have managed to create some posters based on some Base Game's default poster. The default and the custom seem to appear in the game.
However, after creating 2 different clothing sets for sims as Standalone, they replaced my default Vanilla CAS items, and now they are gone (my custom package is visible and works).
The problem is that I also want the default CAS item to appear in the game.
Question; How can I batch fix or use any other command to "make the vanilla CAS items" reappear in the game? Note; I deleted my own CAS packages and I also can see the default items after opening the Sims4Studio, but right now I don't have a way to make them appear in the game. I tried to repair the game, but it didn't work...
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Post by edmundgblack on Dec 29, 2021 16:59:51 GMT -5
Never mind... I found and solved the issue.
Actually, there has never been a replacement. Turned out that my packages were already standalone.
It seems that EA keeps some basic files and merge them with others. In TS4S they appear as they appear but not in the game.
Complicated to explain, but to make things easier, for those who are not so sure, when recoloring a CAS object, adding your new design, then all you have to do is to find the object that you want to recolor, save your package as a new package, and you are good to go. It will be a standalone. The TS4S works great! The thing is that EA usually replace or merge some default items, especially lately with the Express Delivery, and you may miss track on what's what...
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Post by Fwecka (Lolabellesims) on Dec 30, 2021 3:29:51 GMT -5
When you make a default replacement it must have the same instance number as the game's item. An instance number is just an identifier. Whenever you clone something a unique instance number is generated. That way, nothing is replaced.
I couldn't tell you if EA ever replaces instance numbers when the game updates but if it does it seems like all you'd need to do is make another default override using the same meshes and textures that you already made.
Anyway, yeah, it's the instance numbers you have to pay attention to.
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