|
Post by banana1998 on Jan 10, 2022 6:08:55 GMT -5
Hello fellow simmers!
I am trying to create a sim that looks like my GF. I watched a couple tutorials how to do that, so I have created a skin. The skin (texture) looks very good and similar to my GF when I "paste" it to OBJ 3D model in the photoshop. However when I start the game up and choose exactly the same sim that I ripped, aply my new skin - the skin (textures - skin, lip, eyebrow textures) looks very good good and similar to what I have created in photoshop, but the sim is nowhere near the one I photoshopped. The face parameters (nose, lips, eyes, face shape overall) are different. So the ripped OBJ 3D file is very different to my sim (body and face).
Is that always the case, does ripping cause this issue? Is that solvable?
With sliders I try to match the in-game sim to OBJ file, but it is not working,
Thank you in advance and have a nice day!
|
|
|
Post by Fwecka (Lolabellesims) on Jan 10, 2022 23:27:36 GMT -5
I've never ripped a sim but I found a big thread here, and there are quite a lot of Google results here. NinjaRipper instructions hereMTS Simripper tool hereFound a SimRipper tutorial hereAnother SimRipper tutorialWhat I'm reading is that if you export as a .dae file it will include the rig and bone assignments (This is what the SimRipper tool at MTS states). Also, apparently, people with Nvidia graphics cards have trouble preserving what the CAS sliders have done, and people with Intel cards have better luck. There's some discussion here about that with a possible solution or two. The discussion is a couple of years old, however, so it's possible Nvidia may have corrected the problem since then. Re: the SimRipper tool, the tutorial states to export both an .obj and a .dae. There's an issue with the normals and you can transfer the normals information from the .obj to the .dae using the data transfer modifier. Then you can delete the .obj. Alternatively, you could transfer the bone assignments from the .dae to the .obj. then delete the .dae (keep the rig, either way).
|
|