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Post by pandamontok on Jan 14, 2022 16:05:36 GMT -5
The last time I did was save the uv image, and edited it on photoshop.
Then I reloaded the image through the node. Suddenly none of my new paint afterward get rendered on the rendered mode.
What's happening?
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Post by mauvemorn on Jan 14, 2022 16:54:00 GMT -5
Please always share the blend file
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Post by pandamontok on Jan 14, 2022 17:14:20 GMT -5
File: drive.google.com/file/d/18nVp0KaduDWNAnMU4KGo9LLM5XE_RFHF/view?usp=sharingAfter give it more thought my suspicion is...after the save and reload, now, the render use the file saved as the source of rendering.Thus any changes I did on the texture paint won't have any effect before I save it and reload it again
That's troublesome, if true.
---- Update: Yep, I've tested it. And my suspicion is correct. But then how to make it right the way it used to be?
---- Update: I've been asking around about this, not much of information. And also asked Grant Abitt on Youtube, the guy you've mentioned on someone's different thread that have the experience on 3D modelling and have good tutorials. He said, I can only see it on solid, texture and material mode. prnt.sc/26dypaaAnd the after fiddling around, to see the result on rendered mode, I have to save the image each time. Can't be done directly as were before. I guess that's it then.
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