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Post by pandamontok on Jan 15, 2022 18:44:33 GMT -5
Around the collar there's black spots on baking result. I use low sampling of 50. But high sampling of 2000 doesn't fix the problem.
Meanwhile the original, just white.
File :
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Post by mauvemorn on Jan 15, 2022 18:56:02 GMT -5
High sampling removes the noise, not black artifacts like this. Can’t check the file right now but make sure that rendering for everything that may be overlapping with your mesh (highpoly version, reference, body parts under rig) is disabled. Make sure the uvs are not overlapping in that area as well
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Post by pandamontok on Jan 15, 2022 19:26:10 GMT -5
I delete highpoly version, reference, body parts under rig just to make sure. And I don't see uvs overlapping. not working. After taking a closer look, I think the problem has something to do with pixels size. Some face are narrow, its black shadows pixels crossing the edge, thus spills to another face. What do you think of my theory? prnt.sc/26e4wrj
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Post by mauvemorn on Jan 16, 2022 5:29:37 GMT -5
Checked the file, yes, best to split that big uv island there so it does not take the color from the dark area
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Post by Mankkos on Feb 24, 2022 9:26:06 GMT -5
if i were you i would create a copy of the texture file and handpaint it in blender 2.9/3.0 texture paint tool
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Post by pandamontok on Feb 24, 2022 14:00:52 GMT -5
Does Bledner 2.9/3.0 have antialiassing? The 2.79 texture painting often frustrating, especially in small and diagonal area, very jaggy.
The bake result also jaggy. I have to smudge it on Photoshop.
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