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Post by pandamontok on Jan 17, 2022 9:38:58 GMT -5
I was going to import my work to S4S when I noticed, my EA refference cloth diffuse map. All the textures look straight. Thus it can occupy the layout space at max.
Their UV map must be straight. How to do that?
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Post by mauvemorn on Jan 17, 2022 10:21:36 GMT -5
If you were to compare maxis clothing to the nude body, you'd see that they have almost identical topology. That is because maxis artist do not create clothing by draping fabric over the nude body like we do in marvelous designer. The clothing is created by modify the existing nude body, already uv unwrapped, and baking+painting textures. You can try transferring uv_0 from the maxis item and then straighten borders, but it is not a reasonable thing to do when your item does not have similar topology. It will not be split into uv islands in the right places.
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