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Post by ikarisims on Jan 21, 2022 15:57:24 GMT -5
Hello long time I don't post something on here. So let's get to the point. I'm trying to create a fishnet dress that works as an accessory using the simglass shader, everything went well till I add the gems on top of the fishnet. The fishnet itself looks clean, just as the texture looks on photoshop. But when I add the gems and the sparkles for some reason it makes the texture look dirty creating black spots around them. It looks like this on s4 studio, on blender and in game. I tried all sort of things, I tried exporting the file as .dds instead of .png and the black spots are less noticiable but they're still there. I tried making the gems into a separate package that goes on top of the fisnhet dress and no black spots but it makes the fisnhet look darker and didn't like the result. So any ideas how can I optimize the texture to look just as I intended? I appreaciate any ideas I can try cause I'm out of them :upset
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Post by menaceman44 on Jan 22, 2022 13:35:25 GMT -5
I think you've tried everything you can. The dark patches are just a result of the image compression. You may be able to reduce them but you won't be able to eliminate them all together.
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Post by godexyposa on Jan 22, 2022 15:51:21 GMT -5
I did a quick test. Png gave a bad result but dds fixed it completely. I guess it depends on the texture size? Could you share your png with sparkles?
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