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Post by pandamontok on Jan 22, 2022 12:40:34 GMT -5
This time my diffuse bake on low poly mesh result black areas.
Where's the mistake?
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Post by pandamontok on Jan 22, 2022 14:17:54 GMT -5
I've fixed some of the problem, but still has black
I figured some of the answer, when I added a large cube covering my mesh, and it affected the bake result. It becomes dark. That means another existing obejct could affect the light.
Thus my head saw potential culprits, other objects that's still appear on rendering but hidden on 3D view.
I disabled the camera icon on the outliner for unwanted objects, it fixed most of the black.
But it still has black, which I still don't know the reason.
Update : Ah! The camera icon on the rig and its components are also needed to be disabled prnt.sc/26hm7p8
The problem is SOLVED. The blacks are due to meshes that are close to one and another.
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