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Post by catfortera on Jan 22, 2022 22:31:05 GMT -5
Hello, everybody! This is my first thread so I apologize if I open my thread wrong in any way. I've never tried making a mod and I don't have much knowledge about modding but I want to start somewhere and I have a mod idea so.. Here is my question: You know with nifty knitting, cas items related to the pack came locked so you can only unlock them after making them by knitting, and they go to your inventory, you click them and add to your wardrobe and you can use them on CAS after that. So, I want to make a mod that locks all CAS items, and you need to buy them via online shopping or go to a store (rabbithole, maybe) to shop. When you buy that item, it will become unlocked, or go to your inventory like nifty knitting items and you can manually add them to your wardrobe to use them. If you are confused about what I'm saying, you can think of something like The Sims 2 clothes shopping. So, is it possible to lock CAS items like this? I know, of course it would be possible to do that, but I couldn't find any mod related this and I really like realism in Sims so I want to make this mod. Is there anything you can help me with that? Like, directing me to the corresponding tutorials, links or so. Thank you in advance, Best regards
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Post by MizoreYukii on Jan 25, 2022 23:51:53 GMT -5
Hi! This type of mod is actually on my to-do list and part of the locking (optionally) is coming in my sewing mod (also based on TS2) that I'll be releasing first and sometime in the next few months, with the rest of the mod coming at a later date. My main hurdle atm with the main mod is making it work with GTW but I may just add that at a later date (if it works at least). But anyhow, the whole process for locking CAS items and making them an obtainable object in-game to unlock them is a painful process to do by hand and something that should be batched where possible. The way the locking and knitting items work is that each CAS item's swatches has to manually be locked, so if you have 10 swatches (CAS Parts) on one item then that's 10 files you need to lock. After locking, you then have to make a companion object for each swatch to go with it if you want an object to manipulate, assign it an icon (or mesh, depending your preference), and then make a recipe to go with it to assign and store the CAS Part ID, so that when sims are done knitting they can use the object to unlock the item. So in all that's roughly 30 base files for one CAS item of 10 swatches, not counting the side files. Now, there should be at least two other ways to unlock CAS Items based on memory, but thinking about them you'd likely still need an object in the end to get it working with any purchase system. Anyhow, if you're interested you can see what I'm describing in my tutorial about knittable CAS items here.
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